use SetUserQuit to eliminate bad GameLoop.h dependency

This commit is contained in:
Glenn Maynard
2005-12-10 18:44:41 +00:00
parent 24b9237800
commit a64545a533
@@ -1,12 +1,12 @@
#include "global.h"
#include "GraphicsWindow.h"
#include "StepMania.h"
#include "GameLoop.h"
#include "ProductInfo.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "RageDisplay.h"
#include "DisplayResolutions.h"
#include "arch/ArchHooks/ArchHooks_Win32.h"
#include "archutils/Win32/AppInstance.h"
#include "archutils/Win32/WindowIcon.h"
#include "archutils/Win32/GetFileInformation.h"
@@ -138,7 +138,7 @@ LRESULT CALLBACK GraphicsWindow::GraphicsWindow_WndProc( HWND hWnd, UINT msg, WP
case WM_CLOSE:
LOG->Trace("WM_CLOSE: shutting down");
ExitGame();
ArchHooks_Win32::SetUserQuit();
return 0;
case WM_WINDOWPOSCHANGED: