fix FOREACH_HumanPlayer, FOREACH_EnabledPlayer always
iterating over p1
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@@ -28,8 +28,8 @@ enum PlayerNumber {
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PLAYER_INVALID
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PLAYER_INVALID
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};
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};
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=(PlayerNumber)0; pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=(PlayerNumber)0; pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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