This commit is contained in:
Glenn Maynard
2006-01-20 08:54:46 +00:00
parent 65aff05a13
commit a62f9d62f2
+22 -24
View File
@@ -124,7 +124,7 @@ public:
void SetHeight( float height ) { m_size.y = height; } void SetHeight( float height ) { m_size.y = height; }
// Base // Base
float GetBaseZoomX() { return m_baseScale.x; } float GetBaseZoomX() const { return m_baseScale.x; }
void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; } void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; }
void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; } void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; }
void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; } void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; }
@@ -136,21 +136,21 @@ public:
virtual void SetBaseAlpha( float fAlpha ) { m_fBaseAlpha = fAlpha; } virtual void SetBaseAlpha( float fAlpha ) { m_fBaseAlpha = fAlpha; }
float GetZoom() { return DestTweenState().scale.x; } // not accurate in some cases float GetZoom() const { return DestTweenState().scale.x; } // not accurate in some cases
float GetZoomX() { return DestTweenState().scale.x; } float GetZoomX() const { return DestTweenState().scale.x; }
float GetZoomY() { return DestTweenState().scale.y; } float GetZoomY() const { return DestTweenState().scale.y; }
float GetZoomZ() { return DestTweenState().scale.z; } float GetZoomZ() const { return DestTweenState().scale.z; }
void SetZoom( float zoom ) { DestTweenState().scale.x = zoom; DestTweenState().scale.y = zoom; DestTweenState().scale.z = zoom; } void SetZoom( float zoom ) { DestTweenState().scale.x = zoom; DestTweenState().scale.y = zoom; DestTweenState().scale.z = zoom; }
void SetZoomX( float zoom ) { DestTweenState().scale.x = zoom; } void SetZoomX( float zoom ) { DestTweenState().scale.x = zoom; }
void SetZoomY( float zoom ) { DestTweenState().scale.y = zoom; } void SetZoomY( float zoom ) { DestTweenState().scale.y = zoom; }
void SetZoomZ( float zoom ) { DestTweenState().scale.z = zoom; } void SetZoomZ( float zoom ) { DestTweenState().scale.z = zoom; }
void ZoomTo( float fX, float fY ) { ZoomToWidth(fX); ZoomToHeight(fY); } void ZoomTo( float fX, float fY ) { ZoomToWidth(fX); ZoomToHeight(fY); }
void ZoomToWidth( float zoom ) { SetZoomX( zoom / GetUnzoomedWidth() ); } void ZoomToWidth( float zoom ) { SetZoomX( zoom / GetUnzoomedWidth() ); }
void ZoomToHeight( float zoom ){ SetZoomY( zoom / GetUnzoomedHeight() ); } void ZoomToHeight( float zoom ) { SetZoomY( zoom / GetUnzoomedHeight() ); }
float GetRotationX() { return DestTweenState().rotation.x; } float GetRotationX() const { return DestTweenState().rotation.x; }
float GetRotationY() { return DestTweenState().rotation.y; } float GetRotationY() const { return DestTweenState().rotation.y; }
float GetRotationZ() { return DestTweenState().rotation.z; } float GetRotationZ() const { return DestTweenState().rotation.z; }
void SetRotationX( float rot ) { DestTweenState().rotation.x = rot; } void SetRotationX( float rot ) { DestTweenState().rotation.x = rot; }
void SetRotationY( float rot ) { DestTweenState().rotation.y = rot; } void SetRotationY( float rot ) { DestTweenState().rotation.y = rot; }
void SetRotationZ( float rot ) { DestTweenState().rotation.z = rot; } void SetRotationZ( float rot ) { DestTweenState().rotation.z = rot; }
@@ -159,21 +159,21 @@ public:
void AddRotationR( float rot ); void AddRotationR( float rot );
void SetSkewX( float fAmount ) { DestTweenState().fSkewX = fAmount; } void SetSkewX( float fAmount ) { DestTweenState().fSkewX = fAmount; }
float GetSkewX( float fAmount ) { return DestTweenState().fSkewX; } float GetSkewX( float fAmount ) const { return DestTweenState().fSkewX; }
float GetCropLeft() { return DestTweenState().crop.left; } float GetCropLeft() const { return DestTweenState().crop.left; }
float GetCropTop() { return DestTweenState().crop.top; } float GetCropTop() const { return DestTweenState().crop.top; }
float GetCropRight() { return DestTweenState().crop.right;} float GetCropRight() const { return DestTweenState().crop.right; }
float GetCropBottom() { return DestTweenState().crop.bottom;} float GetCropBottom() const { return DestTweenState().crop.bottom; }
void SetCropLeft( float percent ) { DestTweenState().crop.left = percent; } void SetCropLeft( float percent ) { DestTweenState().crop.left = percent; }
void SetCropTop( float percent ) { DestTweenState().crop.top = percent; } void SetCropTop( float percent ) { DestTweenState().crop.top = percent; }
void SetCropRight( float percent ) { DestTweenState().crop.right = percent;} void SetCropRight( float percent ) { DestTweenState().crop.right = percent;}
void SetCropBottom( float percent ){ DestTweenState().crop.bottom = percent;} void SetCropBottom( float percent ) { DestTweenState().crop.bottom = percent;}
void SetFadeLeft( float percent ) { DestTweenState().fade.left = percent; } void SetFadeLeft( float percent ) { DestTweenState().fade.left = percent; }
void SetFadeTop( float percent ) { DestTweenState().fade.top = percent; } void SetFadeTop( float percent ) { DestTweenState().fade.top = percent; }
void SetFadeRight( float percent ) { DestTweenState().fade.right = percent;} void SetFadeRight( float percent ) { DestTweenState().fade.right = percent;}
void SetFadeBottom( float percent ){ DestTweenState().fade.bottom = percent;} void SetFadeBottom( float percent ) { DestTweenState().fade.bottom = percent;}
void SetGlobalDiffuseColor( RageColor c ); void SetGlobalDiffuseColor( RageColor c );
void SetGlobalX( float x ); void SetGlobalX( float x );
@@ -190,11 +190,11 @@ public:
void SetDiffuseRightEdge( RageColor c ) { DestTweenState().diffuse[1] = DestTweenState().diffuse[3] = c; }; void SetDiffuseRightEdge( RageColor c ) { DestTweenState().diffuse[1] = DestTweenState().diffuse[3] = c; };
void SetDiffuseBottomEdge( RageColor c ) { DestTweenState().diffuse[2] = DestTweenState().diffuse[3] = c; }; void SetDiffuseBottomEdge( RageColor c ) { DestTweenState().diffuse[2] = DestTweenState().diffuse[3] = c; };
void SetDiffuseLeftEdge( RageColor c ) { DestTweenState().diffuse[0] = DestTweenState().diffuse[2] = c; }; void SetDiffuseLeftEdge( RageColor c ) { DestTweenState().diffuse[0] = DestTweenState().diffuse[2] = c; };
RageColor GetDiffuse() { return DestTweenState().diffuse[0]; }; RageColor GetDiffuse() const { return DestTweenState().diffuse[0]; };
RageColor GetDiffuses( int i ) { return DestTweenState().diffuse[i]; }; RageColor GetDiffuses( int i ) const { return DestTweenState().diffuse[i]; };
float GetDiffuseAlpha() { return DestTweenState().diffuse[0].a; }; float GetDiffuseAlpha() const { return DestTweenState().diffuse[0].a; };
void SetGlow( RageColor c ) { DestTweenState().glow = c; }; void SetGlow( RageColor c ) { DestTweenState().glow = c; };
RageColor GetGlow() { return DestTweenState().glow; }; RageColor GetGlow() const { return DestTweenState().glow; };
void SetAux( float f ) { DestTweenState().aux = f; } void SetAux( float f ) { DestTweenState().aux = f; }
float GetAux() const { return m_current.aux; } float GetAux() const { return m_current.aux; }
@@ -294,10 +294,8 @@ public:
float fPeriod = 2.f, float fPeriod = 2.f,
float fMinZoom = 0.5f, float fMinZoom = 0.5f,
float fMaxZoom = 1.f ); float fMaxZoom = 1.f );
void SetEffectSpin( void SetEffectSpin( RageVector3 vect = RageVector3(0,0,180) );
RageVector3 vect = RageVector3(0,0,180) ); void SetEffectVibrate( RageVector3 vect = RageVector3(10,10,10) );
void SetEffectVibrate(
RageVector3 vect = RageVector3(10,10,10) );
// //