diff --git a/stepmania/src/OptionRowHandler.cpp b/stepmania/src/OptionRowHandler.cpp index 8e8d3bf3d7..8136c329b9 100644 --- a/stepmania/src/OptionRowHandler.cpp +++ b/stepmania/src/OptionRowHandler.cpp @@ -59,8 +59,8 @@ static LocalizedString OFF ( "OptionRowHandler", "Off" ); class OptionRowHandlerList : public OptionRowHandler { public: - vector ListEntries; - GameCommand Default; + vector m_aListEntries; + GameCommand m_Default; bool m_bUseModNameForIcon; vector m_vsBroadcastOnExport; @@ -68,8 +68,8 @@ public: virtual void Init() { OptionRowHandler::Init(); - ListEntries.clear(); - Default.Init(); + m_aListEntries.clear(); + m_Default.Init(); m_bUseModNameForIcon = false; m_vsBroadcastOnExport.clear(); } @@ -96,7 +96,7 @@ public: defOut.m_sName = sParam; - Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) ); + m_Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) ); { /* Parse the basic configuration metric. */ @@ -159,7 +159,7 @@ public: continue; } - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); CString sName = mc.m_sName; CString sChoice = mc.m_sName; @@ -177,9 +177,9 @@ public: PlayerNumber p = *pn; vector &vbSelOut = vbSelectedOut[p]; - for( unsigned e = 0; e < ListEntries.size(); ++e ) + for( unsigned e = 0; e < m_aListEntries.size(); ++e ) { - const GameCommand &mc = ListEntries[e]; + const GameCommand &mc = m_aListEntries[e]; vbSelOut[e] = false; @@ -241,11 +241,11 @@ public: PlayerNumber p = *pn; const vector &vbSel = vbSelected[p]; - Default.Apply( p ); + m_Default.Apply( p ); for( unsigned i=0; iIsEditing() ) { defOut.m_vsChoices.push_back( "" ); - ListEntries.push_back( GameCommand() ); + m_aListEntries.push_back( GameCommand() ); } else if( GAMESTATE->IsCourseMode() ) // playing a course { @@ -315,7 +315,7 @@ public: defOut.m_vsChoices.push_back( s ); GameCommand mc; mc.m_pTrail = pTrail; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } else // !GAMESTATE->IsCourseMode(), playing a song @@ -339,7 +339,7 @@ public: GameCommand mc; mc.m_pSteps = pSteps; mc.m_dc = pSteps->GetDifficulty(); - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } } @@ -351,13 +351,13 @@ public: defOut.m_bOneChoiceForAllPlayers = false; defOut.m_bAllowThemeItems = false; defOut.m_sName = "Characters"; - Default.m_pCharacter = CHARMAN->GetDefaultCharacter(); + m_Default.m_pCharacter = CHARMAN->GetDefaultCharacter(); { defOut.m_vsChoices.push_back( OFF ); GameCommand mc; mc.m_pCharacter = NULL; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } vector vpCharacters; @@ -371,7 +371,7 @@ public: defOut.m_vsChoices.push_back( s ); GameCommand mc; mc.m_pCharacter = pCharacter; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } @@ -391,10 +391,10 @@ public: defOut.m_vsChoices.push_back( GAMEMAN->StyleToLocalizedString(*s) ); GameCommand mc; mc.m_pStyle = *s; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } - Default.m_pStyle = vStyles[0]; + m_Default.m_pStyle = vStyles[0]; } void FillGroups( OptionRowDefinition &defOut, CString sParam ) @@ -404,7 +404,7 @@ public: defOut.m_bOneChoiceForAllPlayers = true; defOut.m_bAllowThemeItems = false; // we theme the text ourself defOut.m_sName = "Group"; - Default.m_sSongGroup = GROUP_ALL; + m_Default.m_sSongGroup = GROUP_ALL; vector vSongGroups; SONGMAN->GetSongGroupNames( vSongGroups ); @@ -414,7 +414,7 @@ public: defOut.m_vsChoices.push_back( "AllGroups" ); GameCommand mc; mc.m_sSongGroup = GROUP_ALL; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } FOREACH_CONST( CString, vSongGroups, g ) @@ -422,7 +422,7 @@ public: defOut.m_vsChoices.push_back( *g ); GameCommand mc; mc.m_sSongGroup = *g; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } @@ -432,14 +432,14 @@ public: defOut.m_bOneChoiceForAllPlayers = true; defOut.m_sName = "Difficulty"; - Default.m_dc = DIFFICULTY_INVALID; + m_Default.m_dc = DIFFICULTY_INVALID; defOut.m_bAllowThemeItems = false; // we theme the text ourself { defOut.m_vsChoices.push_back( "AllDifficulties" ); GameCommand mc; mc.m_dc = DIFFICULTY_INVALID; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), d ) @@ -449,7 +449,7 @@ public: defOut.m_vsChoices.push_back( s ); GameCommand mc; mc.m_dc = *d; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } @@ -473,7 +473,7 @@ public: defOut.m_vsChoices.push_back( (*p)->GetTranslitFullTitle() ); GameCommand mc; mc.m_pSong = *p; - ListEntries.push_back( mc ); + m_aListEntries.push_back( mc ); } } };