tab cleanup

remove unfinished multiplayer stuff
This commit is contained in:
Chris Danford
2006-04-21 00:17:48 +00:00
parent 82c56f6589
commit a6272ec9ca
2 changed files with 14 additions and 41 deletions
+8 -11
View File
@@ -29,7 +29,6 @@ class DifficultyIcon;
class DifficultyMeter;
class Inventory;
class ScoreKeeper;
class PlayerScoreList;
class Background;
class Foreground;
@@ -151,7 +150,7 @@ protected:
void UpdateLyrics( float fDeltaTime );
void SongFinished();
void StageFinished( bool bBackedOut );
void SaveRecordedResults();
void SaveReplay();
virtual void InitSongQueues();
@@ -196,8 +195,6 @@ protected:
BitmapText m_MaxCombo; // TODO: move this into an overlay
PlayerScoreList *m_pPlayerScoreList;
Transition m_Ready;
Transition m_Go;
Transition m_Failed;
@@ -225,17 +222,17 @@ protected:
virtual void FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut ) = 0;
};
vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextEnabledPlayerInfoNotDummy ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
#define FOREACH_EnabledPlayerInfoNotDummy( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfoNotDummy (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfoNotDummy(pi,v) )
#define FOREACH_EnabledPlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerNumberInfo(pi,v) )
#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
#endif