tab cleanup
remove unfinished multiplayer stuff
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@@ -29,7 +29,6 @@ class DifficultyIcon;
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class DifficultyMeter;
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class Inventory;
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class ScoreKeeper;
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class PlayerScoreList;
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class Background;
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class Foreground;
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@@ -151,7 +150,7 @@ protected:
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void UpdateLyrics( float fDeltaTime );
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void SongFinished();
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void StageFinished( bool bBackedOut );
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void SaveRecordedResults();
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void SaveReplay();
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virtual void InitSongQueues();
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@@ -196,8 +195,6 @@ protected:
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BitmapText m_MaxCombo; // TODO: move this into an overlay
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PlayerScoreList *m_pPlayerScoreList;
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Transition m_Ready;
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Transition m_Go;
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Transition m_Failed;
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@@ -225,17 +222,17 @@ protected:
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virtual void FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut ) = 0;
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};
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfoNotDummy ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfoNotDummy( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfoNotDummy (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfoNotDummy(pi,v) )
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#define FOREACH_EnabledPlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerNumberInfo(pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
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#endif
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