tab cleanup

remove unfinished multiplayer stuff
This commit is contained in:
Chris Danford
2006-04-21 00:17:48 +00:00
parent 82c56f6589
commit a6272ec9ca
2 changed files with 14 additions and 41 deletions
+6 -30
View File
@@ -47,7 +47,6 @@
#include "Player.h"
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "PlayerScoreList.h"
#include "InputEventPlus.h"
#include "XmlFile.h"
#include "Background.h"
@@ -348,7 +347,6 @@ ScreenGameplay::ScreenGameplay()
{
m_pSongBackground = NULL;
m_pSongForeground = NULL;
m_pPlayerScoreList = NULL;
}
void ScreenGameplay::Init()
@@ -615,25 +613,6 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
this->AddChild( &m_MaxCombo );
if( GAMESTATE->m_bMultiplayer )
{
vector<const PlayerState*> vpPlayerState;
vector<const PlayerStageStats*> vpPlayerStageStats;
FOREACH_EnabledMultiPlayer( p )
{
vpPlayerState.push_back( m_vPlayerInfo[p].GetPlayerState() );
vpPlayerStageStats.push_back( m_vPlayerInfo[p].GetPlayerStageStats() );
}
m_pPlayerScoreList = new PlayerScoreList;
m_pPlayerScoreList->Init( vpPlayerState, vpPlayerStageStats );
m_pPlayerScoreList->SetName( "PlayerScoreList" );
SET_XY( m_pPlayerScoreList );
this->AddChild( m_pPlayerScoreList );
}
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
{
// primary score display
@@ -928,7 +907,6 @@ ScreenGameplay::~ScreenGameplay()
LOG->Trace( "ScreenGameplay::~ScreenGameplay()" );
SAFE_DELETE( m_pPlayerScoreList );
SAFE_DELETE( m_pSongBackground );
SAFE_DELETE( m_pSongForeground );
@@ -2525,7 +2503,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
{
SongFinished();
StageFinished( false );
//SaveRecordedResults();
//SaveReplay();
if( AdjustSync::IsSyncDataChanged() )
ScreenSaveSync::PromptSaveSync( SM_GoToNextScreen );
@@ -2602,7 +2580,6 @@ void ScreenGameplay::TweenOnScreen()
ON_COMMAND( m_sprScoreFrame );
ON_COMMAND( m_BPMDisplay );
ON_COMMAND( m_MaxCombo );
ON_COMMAND( m_pPlayerScoreList );
if( !GAMESTATE->m_bDemonstrationOrJukebox )
ON_COMMAND( m_textDebug );
@@ -2647,7 +2624,6 @@ void ScreenGameplay::TweenOffScreen()
OFF_COMMAND( m_sprScoreFrame );
OFF_COMMAND( m_BPMDisplay );
OFF_COMMAND( m_MaxCombo );
OFF_COMMAND( m_pPlayerScoreList );
if( m_pCombinedLifeMeter )
OFF_COMMAND( *m_pCombinedLifeMeter );
@@ -2691,7 +2667,7 @@ Song *ScreenGameplay::GetNextCourseSong() const
return m_apSongsQueue[iPlaySongIndex];
}
void ScreenGameplay::SaveRecordedResults()
void ScreenGameplay::SaveReplay()
{
FOREACH_HumanPlayer( pn )
{
@@ -2706,15 +2682,15 @@ void ScreenGameplay::SaveRecordedResults()
FlushDirCache();
vector<RString> files;
GetDirListing( "Save/recording*", files, false, false );
GetDirListing( "Save/reply*", files, false, false );
sort( files.begin(), files.end() );
/* Files should be of the form "recording######.xxx". */
/* Files should be of the form "reply######.xxx". */
int iIndex = 0;
for( int i = files.size()-1; i >= 0; --i )
{
static Regex re( "^recording([0-9]{5})\\....$" );
static Regex re( "^replay([0-9]{5})\\....$" );
vector<RString> matches;
if( !re.Compare( files[i], matches ) )
continue;
@@ -2724,7 +2700,7 @@ void ScreenGameplay::SaveRecordedResults()
break;
}
RString sFileName = ssprintf( "recording%05d.xml", iIndex );
RString sFileName = ssprintf( "replay%05d.xml", iIndex );
p->SaveToFile( "Save/"+sFileName, opt );
SAFE_DELETE( p );