tab cleanup
remove unfinished multiplayer stuff
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@@ -47,7 +47,6 @@
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#include "Player.h"
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#include "DifficultyIcon.h"
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#include "DifficultyMeter.h"
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#include "PlayerScoreList.h"
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#include "InputEventPlus.h"
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#include "XmlFile.h"
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#include "Background.h"
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@@ -348,7 +347,6 @@ ScreenGameplay::ScreenGameplay()
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{
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m_pSongBackground = NULL;
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m_pSongForeground = NULL;
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m_pPlayerScoreList = NULL;
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}
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void ScreenGameplay::Init()
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@@ -615,25 +613,6 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
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this->AddChild( &m_MaxCombo );
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if( GAMESTATE->m_bMultiplayer )
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{
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vector<const PlayerState*> vpPlayerState;
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vector<const PlayerStageStats*> vpPlayerStageStats;
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FOREACH_EnabledMultiPlayer( p )
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{
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vpPlayerState.push_back( m_vPlayerInfo[p].GetPlayerState() );
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vpPlayerStageStats.push_back( m_vPlayerInfo[p].GetPlayerStageStats() );
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}
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m_pPlayerScoreList = new PlayerScoreList;
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m_pPlayerScoreList->Init( vpPlayerState, vpPlayerStageStats );
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m_pPlayerScoreList->SetName( "PlayerScoreList" );
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SET_XY( m_pPlayerScoreList );
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this->AddChild( m_pPlayerScoreList );
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}
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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// primary score display
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@@ -928,7 +907,6 @@ ScreenGameplay::~ScreenGameplay()
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LOG->Trace( "ScreenGameplay::~ScreenGameplay()" );
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SAFE_DELETE( m_pPlayerScoreList );
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SAFE_DELETE( m_pSongBackground );
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SAFE_DELETE( m_pSongForeground );
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@@ -2525,7 +2503,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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{
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SongFinished();
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StageFinished( false );
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//SaveRecordedResults();
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//SaveReplay();
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if( AdjustSync::IsSyncDataChanged() )
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ScreenSaveSync::PromptSaveSync( SM_GoToNextScreen );
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@@ -2602,7 +2580,6 @@ void ScreenGameplay::TweenOnScreen()
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ON_COMMAND( m_sprScoreFrame );
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ON_COMMAND( m_BPMDisplay );
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ON_COMMAND( m_MaxCombo );
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ON_COMMAND( m_pPlayerScoreList );
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if( !GAMESTATE->m_bDemonstrationOrJukebox )
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ON_COMMAND( m_textDebug );
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@@ -2647,7 +2624,6 @@ void ScreenGameplay::TweenOffScreen()
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OFF_COMMAND( m_sprScoreFrame );
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OFF_COMMAND( m_BPMDisplay );
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OFF_COMMAND( m_MaxCombo );
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OFF_COMMAND( m_pPlayerScoreList );
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if( m_pCombinedLifeMeter )
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OFF_COMMAND( *m_pCombinedLifeMeter );
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@@ -2691,7 +2667,7 @@ Song *ScreenGameplay::GetNextCourseSong() const
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return m_apSongsQueue[iPlaySongIndex];
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}
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void ScreenGameplay::SaveRecordedResults()
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void ScreenGameplay::SaveReplay()
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{
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FOREACH_HumanPlayer( pn )
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{
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@@ -2706,15 +2682,15 @@ void ScreenGameplay::SaveRecordedResults()
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FlushDirCache();
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vector<RString> files;
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GetDirListing( "Save/recording*", files, false, false );
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GetDirListing( "Save/reply*", files, false, false );
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sort( files.begin(), files.end() );
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/* Files should be of the form "recording######.xxx". */
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/* Files should be of the form "reply######.xxx". */
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int iIndex = 0;
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for( int i = files.size()-1; i >= 0; --i )
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{
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static Regex re( "^recording([0-9]{5})\\....$" );
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static Regex re( "^replay([0-9]{5})\\....$" );
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vector<RString> matches;
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if( !re.Compare( files[i], matches ) )
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continue;
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@@ -2724,7 +2700,7 @@ void ScreenGameplay::SaveRecordedResults()
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break;
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}
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RString sFileName = ssprintf( "recording%05d.xml", iIndex );
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RString sFileName = ssprintf( "replay%05d.xml", iIndex );
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p->SaveToFile( "Save/"+sFileName, opt );
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SAFE_DELETE( p );
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@@ -29,7 +29,6 @@ class DifficultyIcon;
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class DifficultyMeter;
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class Inventory;
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class ScoreKeeper;
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class PlayerScoreList;
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class Background;
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class Foreground;
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@@ -151,7 +150,7 @@ protected:
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void UpdateLyrics( float fDeltaTime );
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void SongFinished();
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void StageFinished( bool bBackedOut );
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void SaveRecordedResults();
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void SaveReplay();
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virtual void InitSongQueues();
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@@ -196,8 +195,6 @@ protected:
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BitmapText m_MaxCombo; // TODO: move this into an overlay
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PlayerScoreList *m_pPlayerScoreList;
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Transition m_Ready;
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Transition m_Go;
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Transition m_Failed;
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@@ -225,17 +222,17 @@ protected:
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virtual void FillPlayerInfo( vector<PlayerInfo> &vPlayerInfoOut ) = 0;
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};
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerInfoNotDummy ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextEnabledPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextPlayerNumberInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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vector<PlayerInfo>::iterator GetNextVisiblePlayerInfo ( vector<PlayerInfo>::iterator iter, vector<PlayerInfo> &v );
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfo(pi,v) )
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#define FOREACH_EnabledPlayerInfoNotDummy( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerInfoNotDummy (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerInfoNotDummy(pi,v) )
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#define FOREACH_EnabledPlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextEnabledPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextEnabledPlayerNumberInfo(pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
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#define FOREACH_PlayerNumberInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextPlayerNumberInfo (v.begin()-1,v); pi != v.end(); pi = GetNextPlayerNumberInfo(pi,v) )
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#define FOREACH_VisiblePlayerInfo( v, pi ) for( vector<PlayerInfo>::iterator pi = GetNextVisiblePlayerInfo (v.begin()-1,v); pi != v.end(); pi = GetNextVisiblePlayerInfo(pi,v) )
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#endif
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