experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled

This commit is contained in:
Chris Danford
2008-03-28 16:28:27 +00:00
parent 08a2f6f6c2
commit a62145d3d3
3 changed files with 21 additions and 4 deletions
+3 -2
View File
@@ -16,8 +16,9 @@ public:
void LoadFromNode( const XNode* pNode );
virtual ActorFrame *Copy() const;
virtual void AddChild( Actor* pActor );
virtual void RemoveChild( Actor* pActor );
virtual void AddChild( Actor *pActor );
virtual void RemoveChild( Actor *pActor );
void TransferChildren( ActorFrame *pTo );
Actor* GetChild( const RString &sName );
int GetNumChildren() const { return m_SubActors.size(); }