experimental: load 'decorations' BGAnimation and make decorations children of the Screen so that their draworder relative to other children of the Screen can be controlled
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@@ -16,8 +16,9 @@ public:
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void LoadFromNode( const XNode* pNode );
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virtual ActorFrame *Copy() const;
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virtual void AddChild( Actor* pActor );
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virtual void RemoveChild( Actor* pActor );
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virtual void AddChild( Actor *pActor );
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virtual void RemoveChild( Actor *pActor );
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void TransferChildren( ActorFrame *pTo );
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Actor* GetChild( const RString &sName );
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int GetNumChildren() const { return m_SubActors.size(); }
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