new Difficulty binding
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@@ -17,8 +17,9 @@ static const char *DifficultyNames[] = {
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};
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};
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XToString( Difficulty, NUM_Difficulty );
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XToString( Difficulty, NUM_Difficulty );
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XToLocalizedString( Difficulty );
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XToLocalizedString( Difficulty );
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LuaXType( Difficulty, NUM_Difficulty , "Difficulty_" );
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LuaFunction( DifficultyToLocalizedString, DifficultyToLocalizedString((Difficulty) IArg(1)) );
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LuaFunction( DifficultyToLocalizedString, DifficultyToLocalizedString( Enum::Check<Difficulty>(L, 1)) );
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/* We prefer the above names; recognize a number of others, too. (They'l
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/* We prefer the above names; recognize a number of others, too. (They'l
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* get normalized when written to SMs, etc.) */
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* get normalized when written to SMs, etc.) */
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@@ -47,20 +48,6 @@ Difficulty StringToDifficulty( const RString& sDC )
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else return DIFFICULTY_INVALID;
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else return DIFFICULTY_INVALID;
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}
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}
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static void LuaDifficulty(lua_State* L)
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{
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FOREACH_Difficulty( d )
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{
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RString s = DifficultyToString(d);
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s.MakeUpper();
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LUA->SetGlobal( "DIFFICULTY_"+s, d );
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}
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LUA->SetGlobal( "NUM_Difficulty", NUM_Difficulty );
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}
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REGISTER_WITH_LUA_FUNCTION( LuaDifficulty );
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static const char *CourseDifficultyNames[] =
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static const char *CourseDifficultyNames[] =
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{
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{
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"Beginner",
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"Beginner",
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@@ -21,6 +21,7 @@ enum Difficulty
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const RString& DifficultyToString( Difficulty dc );
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const RString& DifficultyToString( Difficulty dc );
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const RString& DifficultyToLocalizedString( Difficulty dc );
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const RString& DifficultyToLocalizedString( Difficulty dc );
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Difficulty StringToDifficulty( const RString& sDC );
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Difficulty StringToDifficulty( const RString& sDC );
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LuaDeclareType( Difficulty );
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typedef Difficulty CourseDifficulty;
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typedef Difficulty CourseDifficulty;
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