s/RAGE_ASSERT/ASSERT/
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@@ -244,7 +244,7 @@ float StageStats::GetPercentDancePoints( PlayerNumber pn ) const
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return 1; // correct for rounding error
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/* This can happen in battle, with transform attacks. */
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//RAGE_ASSERT_M( iActualDancePoints[pn] <= iPossibleDancePoints[pn], ssprintf("%i/%i", iActualDancePoints[pn], iPossibleDancePoints[pn]) );
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//ASSERT_M( iActualDancePoints[pn] <= iPossibleDancePoints[pn], ssprintf("%i/%i", iActualDancePoints[pn], iPossibleDancePoints[pn]) );
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float fPercentDancePoints = iActualDancePoints[pn] / (float)iPossibleDancePoints[pn];
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