new battle layout
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@@ -664,7 +664,21 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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switch( m_Type )
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{
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case stage:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
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switch( GAMESTATE->m_PlayMode )
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{
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case PLAY_MODE_BATTLE:
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{
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bool bWon = GAMESTATE->GetBattleResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
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if( bWon )
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") );
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else
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") );
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}
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break;
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default:
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
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break;
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}
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break;
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case course:
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case summary:
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