new battle layout
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: EnemyHealth
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "EnemyHealth.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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EnemyHealth::EnemyHealth() :
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MeterDisplay(
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THEME->GetPathToG("EnemyHealth stream"),
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THEME->GetPathToG("EnemyHealth frame"),
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464 )
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{
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m_fLastSeenHealthPercent = -1;
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}
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void EnemyHealth::Update( float fDelta )
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{
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if( m_fLastSeenHealthPercent != GAMESTATE->m_fOpponentHealthPercent )
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{
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this->SetPercent( GAMESTATE->m_fOpponentHealthPercent );
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m_fLastSeenHealthPercent = GAMESTATE->m_fOpponentHealthPercent;
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}
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MeterDisplay::Update( fDelta );
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}
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