A combo that's rolled over (continued) from the previous stage
starts at the beginning of the song, not from the first step.
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@@ -416,10 +416,11 @@ void PlayerStageStats::UpdateComboList( float fSecond, bool bRollover )
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}
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}
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Combo_t &combo = ComboList.back();
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Combo_t &combo = ComboList.back();
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if( !bRollover && combo.fStartSecond == -9999 )
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combo.fStartSecond = 0;
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combo.fSizeSeconds = fSecond - combo.fStartSecond;
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combo.fSizeSeconds = fSecond - combo.fStartSecond;
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combo.cnt = cnt;
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combo.cnt = cnt;
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if( !bRollover && combo.fStartSecond == -9999 )
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combo.fStartSecond = fSecond;
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if( bRollover )
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if( bRollover )
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combo.rollover = cnt;
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combo.rollover = cnt;
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