[sm5a2futures] Guess this was a mistake.

Always ensure an internal scoring system is in
place to avoid these problems in the future.

Note: replace the internal scoring system at
some point to be simpler. Can't always rely
on the old style formulas in C++.
This commit is contained in:
Jason Felds
2012-02-25 12:15:47 -05:00
parent bca4b19a27
commit a5ac3b0b2d
+1 -8
View File
@@ -304,8 +304,7 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
int &iCurMaxScore = m_pPlayerStageStats->m_iCurMaxScore;
// See Aaron In Japan for more details about the scoring formulas.
if( GAMESTATE->IsCourseMode() )
{
// Note: this assumes no custom scoring systems are in use.
int p = 0; // score multiplier
switch( score )
@@ -360,12 +359,6 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
}
iCurMaxScore += m_iPointBonus;
}
}
// Custom Scoring
else
{
}
ASSERT_M( iScore >= 0, "iScore < 0 before re-rounding" );