Disable vector code for now. It needs to be updated for floats.
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@@ -78,14 +78,14 @@ void RageSoundMixBuffer::write( const float *pBuf, unsigned iSize, int iSourceSt
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void RageSoundMixBuffer::read( int16_t *pBuf )
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{
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#ifdef USE_VEC
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/* #ifdef USE_VEC
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if( g_bVector )
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{
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Vector::FastSoundRead( pBuf, m_pMixbuf, m_iBufUsed );
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m_iBufUsed = 0;
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return;
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}
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#endif
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#endif */
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for( unsigned iPos = 0; iPos < m_iBufUsed; ++iPos )
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{
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float iOut = m_pMixbuf[iPos];
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@@ -97,14 +97,14 @@ void RageSoundMixBuffer::read( int16_t *pBuf )
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void RageSoundMixBuffer::read( float *pBuf )
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{
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#ifdef USE_VEC
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/*#ifdef USE_VEC
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if( g_bVector )
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{
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Vector::FastSoundRead( pBuf, m_pMixbuf, m_iBufUsed );
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m_iBufUsed = 0;
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return;
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}
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#endif
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#endif*/
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for( unsigned pos = 0; pos < m_iBufUsed; ++pos )
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pBuf[pos] = m_pMixbuf[pos];
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