This commit is contained in:
Colby Klein
2011-03-16 00:27:10 -07:00
9 changed files with 117 additions and 42 deletions
-1
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@@ -728,7 +728,6 @@ void Font::Load( const RString &sIniPath, RString sChars )
Font subfont;
subfont.Load(fPath,"");
MergeFont(subfont);
//FONT->UnloadFont(subfont);
}
}
+14 -8
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@@ -22,7 +22,7 @@ FontManager::~FontManager()
{
const FontName &fn = i->first;
Font* pFont = i->second;
if(pFont->m_iRefCount>0) {
if(pFont->m_iRefCount > 0) {
LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", fn.first.c_str(), pFont->m_iRefCount );
}
delete pFont;
@@ -53,14 +53,13 @@ Font* FontManager::LoadFont( const RString &sFontOrTextureFilePath, RString sCha
{
pFont=p->second;
pFont->m_iRefCount++;
}
else {
pFont= new Font;
pFont->Load(sFontOrTextureFilePath, sChars);
g_mapPathToFont[NewName] = pFont;
return pFont;
}
return pFont;
Font *f = new Font;
f->Load(sFontOrTextureFilePath, sChars);
g_mapPathToFont[NewName] = f;
return f;
}
Font *FontManager::CopyFont( Font *pFont )
@@ -79,16 +78,22 @@ void FontManager::UnloadFont( Font *fp )
if(i->second != fp)
continue;
ASSERT_M(fp->m_iRefCount>0,"Attempting to unload a font with zero ref count!");
ASSERT_M(fp->m_iRefCount > 0,"Attempting to unload a font with zero ref count!");
i->second->m_iRefCount--;
if( fp->m_iRefCount == 0 )
{
delete i->second; // free the texture
g_mapPathToFont.erase( i ); // and remove the key in the map
}
return;
}
FAIL_M( ssprintf("Unloaded an unknown font (%p)", fp) );
}
/*
void FontManager::PruneFonts() {
for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();i != g_mapPathToFont.end();) {
Font *fp=i->second;
@@ -101,6 +106,7 @@ void FontManager::PruneFonts() {
}
}
}
*/
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
+1 -1
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@@ -15,7 +15,7 @@ public:
Font* LoadFont( const RString &sFontOrTextureFilePath, RString sChars = "" );
Font *CopyFont( Font *pFont );
void UnloadFont( Font *fp );
void PruneFonts();
//void PruneFonts();
/* Warning: This reloads fonts completely, so all BitmapTexts need to be
* reset, too. If this isn't done, best case they end up with old font
+1 -1
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@@ -786,7 +786,7 @@ static void ReadGlobalTags( const NameToData_t &mapNameToData, Song &out, Measur
LOG->UserLog( "Song file", out.GetSongDir(), "references key \"%s\" that can't be found", nData.c_str() );
sWavID.MakeUpper(); // HACK: undo the MakeLower()
out.m_vsKeysoundFile.push_back( sData );
out.m_vsKeysoundFile.push_back( nData );
idToKeySoundIndexOut[ sWavID ] = out.m_vsKeysoundFile.size()-1;
LOG->Trace( "Inserting keysound index %u '%s'", unsigned(out.m_vsKeysoundFile.size()-1), sWavID.c_str() );
}
-3
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@@ -155,9 +155,6 @@ RString DeviceButtonToString( DeviceButton key )
if( key >= MIDI_FIRST && key <= MIDI_LAST )
return ssprintf( "Midi %d", key-MIDI_FIRST );
if( key >= MOUSE_LEFT && key <= MOUSE_WHEELDOWN )
return ssprintf( "Mouse %d", key-MOUSE_LEFT );
map<DeviceButton,RString>::const_iterator it = g_mapNamesToString.find( key );
if( it != g_mapNamesToString.end() )
return it->second;
+1 -1
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@@ -321,7 +321,7 @@ public:
/* Whether this button is pressed. This is level with a threshold and
* debouncing applied. */
bool bDown;
RageTimer ts;
DeviceInput(): device(InputDevice_Invalid), button(DeviceButton_Invalid), level(0), x(0), y(0), bDown(false), ts(RageZeroTimer) { }
+21 -14
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@@ -76,7 +76,7 @@
ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
static Preference<bool> g_bDelayedScreenLoad( "DelayedScreenLoad", false );
static Preference<bool> g_bPruneFonts( "PruneFonts", true );
//static Preference<bool> g_bPruneFonts( "PruneFonts", true );
// Screen registration
static map<RString,CreateScreenFn> *g_pmapRegistrees = NULL;
@@ -592,9 +592,11 @@ void ScreenManager::PrepareScreen( const RString &sScreenName )
}
// Prune any unused fonts now that we have had a chance to reference the fonts
/*
if(g_bPruneFonts) {
FONT->PruneFonts();
}
*/
TEXTUREMAN->DiagnosticOutput();
}
@@ -690,17 +692,19 @@ void ScreenManager::LoadDelayedScreen()
* cleanup, so it doesn't get deleted by cleanup. */
bool bLoaded = ActivatePreparedScreenAndBackground( sScreenName );
bool deletePrepared=g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end();
/* It's time to delete all old prepared screens. Depending on DelayedScreenLoad,
* we can either delete the screens before or after we load the new screen.
* Either way, we must remove them from the prepared list before we prepare
* new screens.
* If DelayedScreenLoad is true, delete them now; this lowers memory
* requirements, but results in redundant loads as we unload common data. */
if( deletePrepared && g_bDelayedScreenLoad ) {
DeletePreparedScreens();
deletePrepared=false;
vector<Actor*> apActorsToDelete;
if( g_setGroupedScreens.find(sScreenName) == g_setGroupedScreens.end() )
{
/* It's time to delete all old prepared screens. Depending on
* DelayedScreenLoad, we can either delete the screens before or after
* we load the new screen. Either way, we must remove them from the
* prepared list before we prepare new screens.
* If DelayedScreenLoad is true, delete them now; this lowers memory
* requirements, but results in redundant loads as we unload common data. */
if( g_bDelayedScreenLoad )
DeletePreparedScreens();
else
GrabPreparedActors( apActorsToDelete );
}
// If the screen wasn't already prepared, load it.
@@ -717,9 +721,12 @@ void ScreenManager::LoadDelayedScreen()
ASSERT( bLoaded );
}
if( deletePrepared )
if( !apActorsToDelete.empty() )
{
DeletePreparedScreens();
BeforeDeleteScreen();
FOREACH( Actor*, apActorsToDelete, a )
SAFE_DELETE( *a );
AfterDeleteScreen();
}
MESSAGEMAN->Broadcast( Message_ScreenChanged );