remove unnecessary UseLifeMeterBar

This commit is contained in:
Chris Danford
2008-11-24 06:45:48 +00:00
parent 327943c9a1
commit a522c4bea3
+3 -7
View File
@@ -20,7 +20,6 @@
static const ThemeMetric<int> NUM_W2S ("ScreenHowToPlay","NumW2s");
static const ThemeMetric<int> NUM_MISSES ("ScreenHowToPlay","NumMisses");
static const ThemeMetric<bool> USE_LIFEBAR ("ScreenHowToPlay","UseLifeMeterBar");
static const ThemeMetric<bool> USE_CHARACTER ("ScreenHowToPlay","UseCharacter");
static const ThemeMetric<bool> USE_PAD ("ScreenHowToPlay","UsePad");
static const ThemeMetric<bool> USE_PLAYER ("ScreenHowToPlay","UsePlayer");
@@ -117,20 +116,17 @@ void ScreenHowToPlay::Init()
}
}
// silly to use the lifebar without a player, since the player updates the lifebar
if( USE_LIFEBAR )
GAMESTATE->SetCurrentStyle( GameManager::GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
if( USE_PLAYER )
{
m_pLifeMeterBar = new LifeMeterBar;
m_pLifeMeterBar->SetName("LifeMeterBar");
m_pLifeMeterBar->Load( GAMESTATE->m_pPlayerState[PLAYER_1], &STATSMAN->m_CurStageStats.m_player[PLAYER_1] );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_pLifeMeterBar );
m_pLifeMeterBar->FillForHowToPlay( NUM_W2S, NUM_MISSES );
}
GAMESTATE->SetCurrentStyle( GameManager::GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
if( USE_PLAYER )
{
SMLoader::LoadFromSMFile( THEME->GetPathO(m_sName, "steps"), m_Song, false );
m_Song.AddAutoGenNotes();