simplify
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@@ -94,8 +94,7 @@ void LyricDisplay::Update( float fDeltaTime )
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* "Diffuse=1,1,1,0;linear,.2;Diffuse=1,1,1,1;linear,.2;LyricDiffuse"
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* "Diffuse=1,1,1,0;linear,.2;Diffuse=1,1,1,1;linear,.2;LyricDiffuse"
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*/
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*/
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float fZoom = 1.0f;
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const float fZoom = min( 1.0f, float(SCREEN_WIDTH)/(m_textLyrics[i].GetZoomedWidth()+1) );
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fZoom = min(fZoom, float(SCREEN_WIDTH)/(m_textLyrics[i].GetWidestLineWidthInSourcePixels()+1) );
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m_textLyrics[i].StopTweening();
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m_textLyrics[i].StopTweening();
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m_textLyrics[i].SetZoomX(fZoom);
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m_textLyrics[i].SetZoomX(fZoom);
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@@ -269,7 +269,7 @@ void ScreenSelectDifficultyEX::SetAllPlayersSelection( int iChoice, bool bSwitch
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m_sprPicture[p].Load( THEME->GetPathToG(sPictureFile) );
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m_sprPicture[p].Load( THEME->GetPathToG(sPictureFile) );
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int iDiffIndex = GetSelectionIndex((PlayerNumber)p);
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int iDiffIndex = GetSelectionIndex((PlayerNumber)p);
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m_sprHighlight[p].SetBarWidth( int(20 + m_sprDifficulty[iDiffIndex].GetZoomedWidth() + (m_textDifficultyText[iDiffIndex].GetWidestLineWidthInSourcePixels() / 2)) );
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m_sprHighlight[p].SetBarWidth( int(20 + m_sprDifficulty[iDiffIndex].GetZoomedWidth() + (m_textDifficultyText[iDiffIndex].GetZoomedWidth() / 2)) );
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m_sprHighlight[p].SetXY( DIFFICULTYSPRITE_X(m_iChoice[p]) + 35, DIFFICULTYSPRITE_Y(m_iChoice[p]) );
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m_sprHighlight[p].SetXY( DIFFICULTYSPRITE_X(m_iChoice[p]) + 35, DIFFICULTYSPRITE_Y(m_iChoice[p]) );
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}
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}
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@@ -311,7 +311,7 @@ void ScreenSelectDifficultyEX::Change( PlayerNumber pn, int iNewChoice )
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m_sprPicture[p].Load( THEME->GetPathToG(sPictureFile) );
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m_sprPicture[p].Load( THEME->GetPathToG(sPictureFile) );
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int iDiffIndex = GetSelectionIndex((PlayerNumber)p);
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int iDiffIndex = GetSelectionIndex((PlayerNumber)p);
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m_sprHighlight[p].SetBarWidth( int( 20 + m_sprDifficulty[iDiffIndex].GetZoomedWidth() + (m_textDifficultyText[iDiffIndex].GetWidestLineWidthInSourcePixels() /2 )) );
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m_sprHighlight[p].SetBarWidth( int( 20 + m_sprDifficulty[iDiffIndex].GetZoomedWidth() + (m_textDifficultyText[iDiffIndex].GetZoomedWidth() /2 )) );
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m_sprHighlight[p].SetXY( DIFFICULTYSPRITE_X(m_iChoice[p]) + 30, DIFFICULTYSPRITE_Y(m_iChoice[p]) );
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m_sprHighlight[p].SetXY( DIFFICULTYSPRITE_X(m_iChoice[p]) + 30, DIFFICULTYSPRITE_Y(m_iChoice[p]) );
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}
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}
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