Added flag for making an actor use the effect delta for tweening. Updated changelog.

This commit is contained in:
Kyzentun Keeslala
2016-03-17 19:37:27 -06:00
parent 89738c68c9
commit a4ecf15ce3
5 changed files with 56 additions and 8 deletions
+18
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@@ -4,6 +4,24 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt. from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________ ________________________________________________________________________________
2016/03/17
----------
* [Actor] Added get and set_tween_uses_effect_delta lua functions to make an
Actor use the effect clock for tweening. [kyzentun]
2016/03/15
----------
* [ProfileManager] Added GetStatsPrefix and SetStatsPrefix lua functions for
separating scores into different stats files. [kyzentun]
(this is kind of a stop gap, I'd really like to rewrite scoring to save
more data so that a score earned with one set of timing windows and weights
can be converted to the equivalent score with different timing windows)
2016/03/14
----------
* [Online] Stepmania will force disconnection from the SMO server when
entering the jukebox or sync calibration screens to avoid crash. [kyzentun]
2016/03/05 2016/03/05
---------- ----------
* [global] get_sound_driver_list lua function added. [kyzentun] * [global] get_sound_driver_list lua function added. [kyzentun]
+2
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@@ -386,6 +386,7 @@
<Function name='getaux'/> <Function name='getaux'/>
<Function name='geteffectmagnitude'/> <Function name='geteffectmagnitude'/>
<Function name='getrotation'/> <Function name='getrotation'/>
<Function name='get_tween_uses_effect_delta'/>
<Function name='glow'/> <Function name='glow'/>
<Function name='glowblink'/> <Function name='glowblink'/>
<Function name='glowramp'/> <Function name='glowramp'/>
@@ -418,6 +419,7 @@
<Function name='scaletofit'/> <Function name='scaletofit'/>
<Function name='setsize'/> <Function name='setsize'/>
<Function name='setstate'/> <Function name='setstate'/>
<Function name='set_tween_uses_effect_delta'/>
<Function name='shadowcolor'/> <Function name='shadowcolor'/>
<Function name='shadowlength'/> <Function name='shadowlength'/>
<Function name='shadowlengthx'/> <Function name='shadowlengthx'/>
+6
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@@ -1225,6 +1225,9 @@ save yourself some time, copy this for undocumented things:
<Function name='GetZoomedWidth' return='float' arguments=''> <Function name='GetZoomedWidth' return='float' arguments=''>
Returns the zoomed width of an Actor. Returns the zoomed width of an Actor.
</Function> </Function>
<Function name='get_tween_uses_effect_delta' return='bool' arguments=''>
Returns true if this actor is currently set to use the effect delta for tweening.
</Function>
<Function name='glow' return='void' arguments='color c'> <Function name='glow' return='void' arguments='color c'>
Sets the Actor's glow color. Sets the Actor's glow color.
</Function> </Function>
@@ -1334,6 +1337,9 @@ save yourself some time, copy this for undocumented things:
<Function name='SetWidth' return='void' arguments='float width'> <Function name='SetWidth' return='void' arguments='float width'>
Sets the width of the Actor. Sets the width of the Actor.
</Function> </Function>
<Function name='set_tween_uses_effect_delta' return='' arguments='bool'>
Use this to make the actor use the effect clock to tween instead of using the global frame delta.
</Function>
<Function name='shadowcolor' return='void' arguments='color c'> <Function name='shadowcolor' return='void' arguments='color c'>
Sets the shadow's color to <code>c</code>. Sets the shadow's color to <code>c</code>.
</Function> </Function>
+24 -6
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@@ -723,8 +723,25 @@ void Actor::EndDraw()
} }
void Actor::CalcPercentThroughTween()
{
TweenState &TS = m_Tweens[0]->state;
TweenInfo &TI = m_Tweens[0]->info;
const float percent_through = 1-(TI.m_fTimeLeftInTween / TI.m_fTweenTime);
// distort the percentage if appropriate
float percent_along = TI.m_pTween->Tween(percent_through);
TweenState::MakeWeightedAverage(m_current, m_start, TS, percent_along);
UpdatePercentThroughTween(percent_along);
}
void Actor::UpdateTweening( float fDeltaTime ) void Actor::UpdateTweening( float fDeltaTime )
{ {
if(fDeltaTime < 0.0 && !m_Tweens.empty())
{
m_Tweens[0]->info.m_fTimeLeftInTween-= fDeltaTime;
CalcPercentThroughTween();
return;
}
while( !m_Tweens.empty() // something to do while( !m_Tweens.empty() // something to do
&& fDeltaTime > 0 ) // something will change && fDeltaTime > 0 ) // something will change
{ {
@@ -757,12 +774,7 @@ void Actor::UpdateTweening( float fDeltaTime )
} }
else // in the middle of tweening. Recalcute the current position. else // in the middle of tweening. Recalcute the current position.
{ {
const float fPercentThroughTween = 1-(TI.m_fTimeLeftInTween / TI.m_fTweenTime); CalcPercentThroughTween();
// distort the percentage if appropriate
float fPercentAlongPath = TI.m_pTween->Tween( fPercentThroughTween );
TweenState::MakeWeightedAverage( m_current, m_start, TS, fPercentAlongPath );
UpdatePercentThroughTween(fPercentAlongPath);
} }
if( bBeginning ) if( bBeginning )
@@ -884,6 +896,10 @@ void Actor::UpdateInternal(float delta_time)
default: break; default: break;
} }
if(m_tween_uses_effect_delta)
{
delta_time= m_fEffectDelta;
}
this->UpdateTweening(delta_time); this->UpdateTweening(delta_time);
} }
@@ -1739,6 +1755,7 @@ public:
static int effectclock( T* p, lua_State *L ) { p->SetEffectClockString(SArg(1)); COMMON_RETURN_SELF; } static int effectclock( T* p, lua_State *L ) { p->SetEffectClockString(SArg(1)); COMMON_RETURN_SELF; }
static int effectmagnitude( T* p, lua_State *L ) { p->SetEffectMagnitude( RageVector3(FArg(1),FArg(2),FArg(3)) ); COMMON_RETURN_SELF; } static int effectmagnitude( T* p, lua_State *L ) { p->SetEffectMagnitude( RageVector3(FArg(1),FArg(2),FArg(3)) ); COMMON_RETURN_SELF; }
static int geteffectmagnitude( T* p, lua_State *L ) { RageVector3 v = p->GetEffectMagnitude(); lua_pushnumber(L, v[0]); lua_pushnumber(L, v[1]); lua_pushnumber(L, v[2]); return 3; } static int geteffectmagnitude( T* p, lua_State *L ) { RageVector3 v = p->GetEffectMagnitude(); lua_pushnumber(L, v[0]); lua_pushnumber(L, v[1]); lua_pushnumber(L, v[2]); return 3; }
GETTER_SETTER_BOOL_METHOD(tween_uses_effect_delta);
static int scaletocover( T* p, lua_State *L ) { p->ScaleToCover( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; } static int scaletocover( T* p, lua_State *L ) { p->ScaleToCover( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; }
static int scaletofit( T* p, lua_State *L ) { p->ScaleToFitInside( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; } static int scaletofit( T* p, lua_State *L ) { p->ScaleToFitInside( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; }
static int animate( T* p, lua_State *L ) { p->EnableAnimation(BIArg(1)); COMMON_RETURN_SELF; } static int animate( T* p, lua_State *L ) { p->EnableAnimation(BIArg(1)); COMMON_RETURN_SELF; }
@@ -2023,6 +2040,7 @@ public:
ADD_METHOD( effectclock ); ADD_METHOD( effectclock );
ADD_METHOD( effectmagnitude ); ADD_METHOD( effectmagnitude );
ADD_METHOD( geteffectmagnitude ); ADD_METHOD( geteffectmagnitude );
ADD_GET_SET_METHODS(tween_uses_effect_delta);
ADD_METHOD( scaletocover ); ADD_METHOD( scaletocover );
ADD_METHOD( scaletofit ); ADD_METHOD( scaletofit );
ADD_METHOD( animate ); ADD_METHOD( animate );
+4
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@@ -281,10 +281,13 @@ public:
virtual void Update( float fDeltaTime ); // this can short circuit UpdateInternal virtual void Update( float fDeltaTime ); // this can short circuit UpdateInternal
virtual void UpdateInternal( float fDeltaTime ); // override this virtual void UpdateInternal( float fDeltaTime ); // override this
void UpdateTweening( float fDeltaTime ); void UpdateTweening( float fDeltaTime );
void CalcPercentThroughTween();
// These next functions should all be overridden by a derived class that has its own tweening states to handle. // These next functions should all be overridden by a derived class that has its own tweening states to handle.
virtual void SetCurrentTweenStart() {} virtual void SetCurrentTweenStart() {}
virtual void EraseHeadTween() {} virtual void EraseHeadTween() {}
virtual void UpdatePercentThroughTween( float PercentThroughTween ) {} virtual void UpdatePercentThroughTween( float PercentThroughTween ) {}
bool get_tween_uses_effect_delta() { return m_tween_uses_effect_delta; }
void set_tween_uses_effect_delta(bool t) { m_tween_uses_effect_delta= t; }
/** /**
* @brief Retrieve the Actor's name. * @brief Retrieve the Actor's name.
@@ -700,6 +703,7 @@ protected:
// -Kyz // -Kyz
float m_effect_period; float m_effect_period;
EffectClock m_EffectClock; EffectClock m_EffectClock;
bool m_tween_uses_effect_delta;
/* This can be used in lieu of the fDeltaTime parameter to Update() to /* This can be used in lieu of the fDeltaTime parameter to Update() to
* follow the effect clock. Actor::Update must be called first. */ * follow the effect clock. Actor::Update must be called first. */