Added flag for making an actor use the effect delta for tweening. Updated changelog.
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+24
-6
@@ -723,8 +723,25 @@ void Actor::EndDraw()
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}
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void Actor::CalcPercentThroughTween()
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{
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TweenState &TS = m_Tweens[0]->state;
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TweenInfo &TI = m_Tweens[0]->info;
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const float percent_through = 1-(TI.m_fTimeLeftInTween / TI.m_fTweenTime);
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// distort the percentage if appropriate
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float percent_along = TI.m_pTween->Tween(percent_through);
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TweenState::MakeWeightedAverage(m_current, m_start, TS, percent_along);
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UpdatePercentThroughTween(percent_along);
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}
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void Actor::UpdateTweening( float fDeltaTime )
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{
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if(fDeltaTime < 0.0 && !m_Tweens.empty())
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{
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m_Tweens[0]->info.m_fTimeLeftInTween-= fDeltaTime;
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CalcPercentThroughTween();
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return;
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}
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while( !m_Tweens.empty() // something to do
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&& fDeltaTime > 0 ) // something will change
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{
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@@ -757,12 +774,7 @@ void Actor::UpdateTweening( float fDeltaTime )
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}
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else // in the middle of tweening. Recalcute the current position.
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{
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const float fPercentThroughTween = 1-(TI.m_fTimeLeftInTween / TI.m_fTweenTime);
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// distort the percentage if appropriate
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float fPercentAlongPath = TI.m_pTween->Tween( fPercentThroughTween );
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TweenState::MakeWeightedAverage( m_current, m_start, TS, fPercentAlongPath );
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UpdatePercentThroughTween(fPercentAlongPath);
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CalcPercentThroughTween();
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}
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if( bBeginning )
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@@ -884,6 +896,10 @@ void Actor::UpdateInternal(float delta_time)
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default: break;
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}
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if(m_tween_uses_effect_delta)
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{
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delta_time= m_fEffectDelta;
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}
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this->UpdateTweening(delta_time);
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}
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@@ -1739,6 +1755,7 @@ public:
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static int effectclock( T* p, lua_State *L ) { p->SetEffectClockString(SArg(1)); COMMON_RETURN_SELF; }
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static int effectmagnitude( T* p, lua_State *L ) { p->SetEffectMagnitude( RageVector3(FArg(1),FArg(2),FArg(3)) ); COMMON_RETURN_SELF; }
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static int geteffectmagnitude( T* p, lua_State *L ) { RageVector3 v = p->GetEffectMagnitude(); lua_pushnumber(L, v[0]); lua_pushnumber(L, v[1]); lua_pushnumber(L, v[2]); return 3; }
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GETTER_SETTER_BOOL_METHOD(tween_uses_effect_delta);
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static int scaletocover( T* p, lua_State *L ) { p->ScaleToCover( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; }
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static int scaletofit( T* p, lua_State *L ) { p->ScaleToFitInside( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) ); COMMON_RETURN_SELF; }
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static int animate( T* p, lua_State *L ) { p->EnableAnimation(BIArg(1)); COMMON_RETURN_SELF; }
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@@ -2023,6 +2040,7 @@ public:
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ADD_METHOD( effectclock );
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ADD_METHOD( effectmagnitude );
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ADD_METHOD( geteffectmagnitude );
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ADD_GET_SET_METHODS(tween_uses_effect_delta);
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ADD_METHOD( scaletocover );
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ADD_METHOD( scaletofit );
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ADD_METHOD( animate );
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@@ -281,10 +281,13 @@ public:
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virtual void Update( float fDeltaTime ); // this can short circuit UpdateInternal
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virtual void UpdateInternal( float fDeltaTime ); // override this
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void UpdateTweening( float fDeltaTime );
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void CalcPercentThroughTween();
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// These next functions should all be overridden by a derived class that has its own tweening states to handle.
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virtual void SetCurrentTweenStart() {}
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virtual void EraseHeadTween() {}
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virtual void UpdatePercentThroughTween( float PercentThroughTween ) {}
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bool get_tween_uses_effect_delta() { return m_tween_uses_effect_delta; }
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void set_tween_uses_effect_delta(bool t) { m_tween_uses_effect_delta= t; }
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/**
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* @brief Retrieve the Actor's name.
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@@ -700,6 +703,7 @@ protected:
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// -Kyz
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float m_effect_period;
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EffectClock m_EffectClock;
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bool m_tween_uses_effect_delta;
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/* This can be used in lieu of the fDeltaTime parameter to Update() to
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* follow the effect clock. Actor::Update must be called first. */
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