ScreenWithMenuElements::BeginScreen: start tweening, and also reset
any previous transitions.
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@@ -139,9 +139,18 @@ void ScreenWithMenuElements::Init()
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this->AddChild( &m_Cancel );
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this->AddChild( &m_Cancel );
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this->SortByDrawOrder();
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this->SortByDrawOrder();
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}
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void ScreenWithMenuElements::BeginScreen()
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{
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m_In.Reset();
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m_Out.Reset();
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m_Cancel.Reset();
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TweenOnScreen();
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TweenOnScreen();
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m_In.StartTransitioning( SM_DoneFadingIn );
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m_In.StartTransitioning( SM_DoneFadingIn );
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Screen::BeginScreen();
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}
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}
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void ScreenWithMenuElements::TweenOnScreen()
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void ScreenWithMenuElements::TweenOnScreen()
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@@ -17,6 +17,7 @@ class ScreenWithMenuElements : public Screen
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public:
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public:
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ScreenWithMenuElements( CString sName );
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ScreenWithMenuElements( CString sName );
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virtual void Init();
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virtual void Init();
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virtual void BeginScreen();
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virtual ~ScreenWithMenuElements();
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virtual ~ScreenWithMenuElements();
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void Update( float fDeltaTime );
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void Update( float fDeltaTime );
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