add start sound for ScreenEvaluation

This commit is contained in:
Chris Danford
2004-01-11 07:01:06 +00:00
parent e2136499e1
commit a4744d7aea
3 changed files with 15 additions and 1 deletions
+12
View File
@@ -267,6 +267,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
m_Menu.Load( m_sName );
this->AddChild( &m_Menu );
//
// load pass/fail sound
//
if(m_Type==stage)
{
int snd=0;
@@ -293,6 +296,13 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
m_sndPassFail.Load(THEME->GetPathToS("ScreenEvaluationStage Passed",false));
// m_sndPassFail.Play();
}
//
// load other sounds
//
m_soundStart.Load( THEME->GetPathToS("ScreenEvaluation start") );
//
// init banner area
//
@@ -1310,6 +1320,8 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
GAMESTATE->m_iRoundSeed = rand();
m_soundStart.Play();
if( PREFSMAN->m_bEventMode )
{
m_Menu.StartTransitioning( SM_GoToNextScreen );