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@@ -15,7 +15,6 @@
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#include "ScreenCaution.h"
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#include "ScreenMapInstruments.h"
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#include "ScreenGameOptions.h"
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#include "ScreenSynchronizeMenu.h"
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#include "ScreenEdit.h"
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#include "GameConstantsAndTypes.h"
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#include "RageUtil.h"
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@@ -39,15 +38,14 @@
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const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
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"GAME START",
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"SWITCH GAME",
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"CONFIG INSTRUMENTS",
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"KEY/JOY MAPPING",
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"GAME OPTIONS",
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"SYNCHRONIZE",
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"EDIT/RECORD",
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"EDIT/RECORD/SYNCH",
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"EXIT",
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};
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const float CHOICES_START_Y = 66;
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const float CHOICES_GAP_Y = 50;
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const float CHOICES_GAP_Y = 56;
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const float HELP_X = CENTER_X;
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const float HELP_Y = SCREEN_HEIGHT-55;
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@@ -59,7 +57,6 @@ const ScreenMessage SM_GoToSelectStyle = ScreenMessage(SM_User+3);
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const ScreenMessage SM_GoToSelectGame = ScreenMessage(SM_User+4);
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const ScreenMessage SM_GoToMapInstruments = ScreenMessage(SM_User+5);
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const ScreenMessage SM_GoToGameOptions = ScreenMessage(SM_User+6);
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const ScreenMessage SM_GoToSynchronize = ScreenMessage(SM_User+9);
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const ScreenMessage SM_GoToEdit = ScreenMessage(SM_User+10);
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User+11);
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const ScreenMessage SM_GoToEz2 = ScreenMessage(SM_User+12);
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@@ -196,9 +193,6 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToGameOptions:
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SCREENMAN->SetNewScreen( new ScreenGameOptions );
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break;
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case SM_GoToSynchronize:
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SCREENMAN->SetNewScreen( new ScreenSynchronizeMenu );
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break;
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case SM_GoToEdit:
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SCREENMAN->SetNewScreen( new ScreenEditMenu );
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break;
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@@ -286,10 +280,6 @@ void ScreenTitleMenu::MenuStart( const PlayerNumber p )
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToGameOptions );
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return;
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case CHOICE_SYNCHRONIZE:
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToSynchronize );
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return;
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case CHOICE_EDIT:
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToEdit );
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