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@@ -547,18 +547,10 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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{
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switch( DeviceI.button )
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{
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case DIK_F9:
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m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-0.01f );
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break;
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case DIK_F10:
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m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+0.01f );
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break;
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case DIK_F11:
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m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()-(1/fBPS) );
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break;
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case DIK_F12:
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m_pCurSong->SetBeatOffsetInSeconds( m_pCurSong->GetBeatOffsetInSeconds()+(1/fBPS) );
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break;
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case DIK_F9: m_pCurSong->m_fOffsetInSeconds -= 0.01f; break;
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case DIK_F10: m_pCurSong->m_fOffsetInSeconds += 0.01f; break;
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case DIK_F11: m_pCurSong->m_fOffsetInSeconds -= 1/fBPS; break;
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case DIK_F12: m_pCurSong->m_fOffsetInSeconds += 1/fBPS; break;
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}
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switch( DeviceI.button )
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@@ -567,7 +559,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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case DIK_F10:
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case DIK_F11:
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case DIK_F12:
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m_textDebug.SetText( ssprintf("Offset = %f.", m_pCurSong->GetBeatOffsetInSeconds()) );
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m_textDebug.SetText( ssprintf("Offset = %f.", m_pCurSong->m_fOffsetInSeconds) );
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m_textDebug.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_textDebug.StopTweening();
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m_textDebug.BeginTweeningQueued( 3 ); // sleep
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