Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all)
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@@ -60,6 +60,7 @@ public:
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protected:
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void HandleStep( int col, const RageTimer &tm, bool bHeld );
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void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void DisplayJudgedRow( int iIndexThatWasSteppedOn, TapNoteScore score, int iTrack );
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void OnRowCompletelyJudged( int iStepIndex );
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void HandleTapRowScore( unsigned row );
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void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore );
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