remove GetCommandsLengthSeconds
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@@ -1050,14 +1050,6 @@ void Actor::RunCommands( const LuaReference& cmds, Actor *pParent )
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LUA->Release(L);
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}
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float Actor::GetCommandsLengthSeconds( const LuaReference& cmds )
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{
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Actor temp;
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temp.RunCommands(cmds);
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return temp.GetTweenTimeLeft();
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}
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float Actor::GetTweenTimeLeft() const
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{
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float tot = 0;
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