The big NULL replacement party part 3.
Getting there I think.
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-2
@@ -320,7 +320,7 @@ WheelItemBaseData* WheelBase::GetItem( unsigned int iIndex )
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if( !m_bEmpty && iIndex < m_CurWheelItemData.size() )
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return m_CurWheelItemData[iIndex];
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return NULL;
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return nullptr;
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}
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int WheelBase::IsMoving() const
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@@ -502,7 +502,7 @@ void WheelBase::RebuildWheelItems( int iDist )
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WheelItemBaseData* WheelBase::LastSelected()
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{
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if( m_bEmpty )
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return NULL;
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return nullptr;
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else
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return m_LastSelection;
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}
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