The big NULL replacement party part 3.
Getting there I think.
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@@ -2727,7 +2727,7 @@ PlayerInfo *ScreenGameplay::GetPlayerInfo( PlayerNumber pn )
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if( pi->m_pn == pn )
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return &*pi;
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}
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return NULL;
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return nullptr;
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}
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PlayerInfo *ScreenGameplay::GetDummyPlayerInfo( int iDummyIndex )
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@@ -2737,7 +2737,7 @@ PlayerInfo *ScreenGameplay::GetDummyPlayerInfo( int iDummyIndex )
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if( pi->m_bIsDummy && pi->m_iDummyIndex == iDummyIndex )
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return &*pi;
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}
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return NULL;
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return nullptr;
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}
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void ScreenGameplay::SaveReplay()
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