The big NULL replacement party part 3.
Getting there I think.
This commit is contained in:
@@ -1,102 +1,102 @@
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/* RageSoundReader_ThreadedBuffer - Buffer sounds into memory. */
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#ifndef RAGE_SOUND_READER_THREADED_BUFFER
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#define RAGE_SOUND_READER_THREADED_BUFFER
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#include "RageSoundReader_Filter.h"
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#include "RageUtil_CircularBuffer.h"
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#include "RageThreads.h"
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#include <list>
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class RageThread;
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class RageSoundReader_ThreadedBuffer: public RageSoundReader_Filter
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{
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public:
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RageSoundReader_ThreadedBuffer( RageSoundReader *pSource );
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RageSoundReader_ThreadedBuffer( const RageSoundReader_ThreadedBuffer &cpy );
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~RageSoundReader_ThreadedBuffer();
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RageSoundReader_ThreadedBuffer *Copy() const { return new RageSoundReader_ThreadedBuffer(*this); }
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virtual int SetPosition( int iFrame );
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virtual int Read( float *pBuffer, int iLength );
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virtual int GetNextSourceFrame() const;
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virtual int GetLength() const;
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virtual int GetLength_Fast() const;
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virtual int GetSampleRate() const { return m_iSampleRate; }
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virtual unsigned GetNumChannels() const { return m_iChannels; }
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virtual bool SetProperty( const RString &sProperty, float fValue );
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virtual float GetStreamToSourceRatio() const;
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virtual RageSoundReader *GetSource() { return NULL; }
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/* Enable and disable threaded buffering. Disable buffering before accessing
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* the underlying sound. DisableBuffering returns true if buffering was enabled. */
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void EnableBuffering();
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void EnableBuffering() const { const_cast<RageSoundReader_ThreadedBuffer *>(this)->EnableBuffering(); }
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bool DisableBuffering();
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bool DisableBuffering() const { return const_cast<RageSoundReader_ThreadedBuffer *>(this)->DisableBuffering(); }
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private:
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int FillFrames( int iBytes );
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int FillBlock();
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int GetFilledFrames() const;
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int GetEmptyFrames() const;
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void WaitUntilFrames( int iWaitUntilFrames );
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int m_iSampleRate;
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int m_iChannels;
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CircBuf<float> m_DataBuffer;
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struct Mapping
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{
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int iFramesBuffered;
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int iPositionOfFirstFrame;
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float fRate;
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Mapping(): iFramesBuffered(0), iPositionOfFirstFrame(0),
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fRate(1.0f) {}
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};
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list<Mapping> m_StreamPosition;
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bool m_bEOF;
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bool m_bEnabled;
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/* If this is true, the buffering thread owns m_pSource, even
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* if m_Event is unlocked. */
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bool m_bFilling;
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mutable RageEvent m_Event;
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RageThread m_Thread;
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bool m_bShutdownThread;
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static int StartBufferingThread( void *p ) { ((RageSoundReader_ThreadedBuffer *) p)->BufferingThread(); return 0; }
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void BufferingThread();
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};
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#endif
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/*
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* Copyright (c) 2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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/* RageSoundReader_ThreadedBuffer - Buffer sounds into memory. */
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#ifndef RAGE_SOUND_READER_THREADED_BUFFER
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#define RAGE_SOUND_READER_THREADED_BUFFER
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#include "RageSoundReader_Filter.h"
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#include "RageUtil_CircularBuffer.h"
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#include "RageThreads.h"
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#include <list>
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class RageThread;
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class RageSoundReader_ThreadedBuffer: public RageSoundReader_Filter
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{
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public:
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RageSoundReader_ThreadedBuffer( RageSoundReader *pSource );
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RageSoundReader_ThreadedBuffer( const RageSoundReader_ThreadedBuffer &cpy );
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~RageSoundReader_ThreadedBuffer();
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RageSoundReader_ThreadedBuffer *Copy() const { return new RageSoundReader_ThreadedBuffer(*this); }
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virtual int SetPosition( int iFrame );
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virtual int Read( float *pBuffer, int iLength );
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virtual int GetNextSourceFrame() const;
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virtual int GetLength() const;
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virtual int GetLength_Fast() const;
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virtual int GetSampleRate() const { return m_iSampleRate; }
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virtual unsigned GetNumChannels() const { return m_iChannels; }
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virtual bool SetProperty( const RString &sProperty, float fValue );
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virtual float GetStreamToSourceRatio() const;
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virtual RageSoundReader *GetSource() { return nullptr; }
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/* Enable and disable threaded buffering. Disable buffering before accessing
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* the underlying sound. DisableBuffering returns true if buffering was enabled. */
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void EnableBuffering();
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void EnableBuffering() const { const_cast<RageSoundReader_ThreadedBuffer *>(this)->EnableBuffering(); }
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bool DisableBuffering();
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bool DisableBuffering() const { return const_cast<RageSoundReader_ThreadedBuffer *>(this)->DisableBuffering(); }
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private:
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int FillFrames( int iBytes );
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int FillBlock();
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int GetFilledFrames() const;
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int GetEmptyFrames() const;
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void WaitUntilFrames( int iWaitUntilFrames );
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int m_iSampleRate;
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int m_iChannels;
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CircBuf<float> m_DataBuffer;
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struct Mapping
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{
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int iFramesBuffered;
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int iPositionOfFirstFrame;
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float fRate;
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Mapping(): iFramesBuffered(0), iPositionOfFirstFrame(0),
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fRate(1.0f) {}
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};
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list<Mapping> m_StreamPosition;
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bool m_bEOF;
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bool m_bEnabled;
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/* If this is true, the buffering thread owns m_pSource, even
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* if m_Event is unlocked. */
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bool m_bFilling;
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mutable RageEvent m_Event;
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RageThread m_Thread;
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bool m_bShutdownThread;
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static int StartBufferingThread( void *p ) { ((RageSoundReader_ThreadedBuffer *) p)->BufferingThread(); return 0; }
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void BufferingThread();
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};
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#endif
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/*
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* Copyright (c) 2006 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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