The big NULL replacement party part 3.
Getting there I think.
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@@ -131,7 +131,7 @@ void AnimatedTexture::Update( float fDelta )
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RageTexture* AnimatedTexture::GetCurrentTexture()
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{
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if( vFrames.empty() )
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return NULL;
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return nullptr;
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ASSERT( m_iCurState < (int)vFrames.size() );
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return vFrames[m_iCurState].pTexture;
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}
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