The big NULL replacement party part 3.
Getting there I think.
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@@ -2072,7 +2072,7 @@ bool GameState::PlayerIsUsingModifier( PlayerNumber pn, const RString &sModifier
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Profile* GameState::GetEditLocalProfile()
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{
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if( m_sEditLocalProfileID.Get().empty() )
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return NULL;
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return nullptr;
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return PROFILEMAN->GetLocalProfile( m_sEditLocalProfileID );
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}
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