return true if something changed

This commit is contained in:
Glenn Maynard
2005-12-09 03:05:17 +00:00
parent 03e0d20277
commit a3efa94b2a
2 changed files with 8 additions and 4 deletions
+7 -3
View File
@@ -545,14 +545,18 @@ void InputMapper::ClearFromInputMap( const DeviceInput &DeviceI )
UpdateTempDItoGI();
}
void InputMapper::ClearFromInputMap( const GameInput &GameI, int iSlotIndex )
bool InputMapper::ClearFromInputMap( const GameInput &GameI, int iSlotIndex )
{
if( !GameI.IsValid() )
return;
return false;
m_GItoDI[GameI.controller][GameI.button][iSlotIndex].MakeInvalid();
DeviceInput &di = m_GItoDI[GameI.controller][GameI.button][iSlotIndex];
if( !di.IsValid() )
return false;
di.MakeInvalid();
UpdateTempDItoGI();
return true;
}
bool InputMapper::IsMapped( const DeviceInput &DeviceI )