Reset the round seed so that the players get new shuffle patterns if they Back out of gameplay and play again
RoundSeed -> StageSeed
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@@ -786,7 +786,7 @@ static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int Nu
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int iOrig[MAX_NOTE_TRACKS];
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memcpy( iOrig, iTakeFromTrack, sizeof(iOrig) );
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int iShuffleSeed = GAMESTATE->m_iRoundSeed;
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int iShuffleSeed = GAMESTATE->m_iStageSeed;
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do {
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RandomGen rnd( iShuffleSeed );
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random_shuffle( &iTakeFromTrack[0], &iTakeFromTrack[NumTracks], rnd );
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