Reset the round seed so that the players get new shuffle patterns if they Back out of gameplay and play again

RoundSeed -> StageSeed
This commit is contained in:
Chris Danford
2005-03-11 18:09:34 +00:00
parent 197e4a19cd
commit a3e0bacbd8
5 changed files with 9 additions and 9 deletions
+1 -1
View File
@@ -786,7 +786,7 @@ static void GetTrackMapping( StepsType st, NoteDataUtil::TrackMapping tt, int Nu
int iOrig[MAX_NOTE_TRACKS];
memcpy( iOrig, iTakeFromTrack, sizeof(iOrig) );
int iShuffleSeed = GAMESTATE->m_iRoundSeed;
int iShuffleSeed = GAMESTATE->m_iStageSeed;
do {
RandomGen rnd( iShuffleSeed );
random_shuffle( &iTakeFromTrack[0], &iTakeFromTrack[NumTracks], rnd );