allow setting the effective size of an ActorFrame
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@@ -376,6 +376,7 @@ public:
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static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
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static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int setsize( T* p, lua_State *L ) { p->SetSize( FArg(1), FArg(2) ); return 0; }
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static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
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static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int vanishpoint( T* p, lua_State *L ) { p->SetVanishPoint( FArg(1), FArg(2) ); return 0; }
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@@ -395,6 +396,7 @@ public:
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{
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ADD_METHOD( propagate );
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ADD_METHOD( fov );
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ADD_METHOD( setsize );
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ADD_METHOD( SetUpdateRate );
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ADD_METHOD( SetFOV );
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ADD_METHOD( vanishpoint );
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