cleanup
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@@ -100,6 +100,16 @@ ScreenGameplay::ScreenGameplay( CString sName ) : ScreenWithMenuElements(sName)
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FAIL_AFTER_30_MISSES.Load( sName, "FailAfter30Misses" );
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USE_FORCED_MODIFIERS_IN_BEGINNER.Load( sName, "UseForcedModifiersInBeginner" );
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FORCED_MODIFIERS_IN_BEGINNER.Load( sName, "ForcedModifiersInBeginner" );
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FOREACH_PlayerNumber(pn)
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{
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m_pLifeMeter[pn] = NULL;
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m_pPrimaryScoreDisplay[pn] = NULL;
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m_pSecondaryScoreDisplay[pn] = NULL;
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m_pPrimaryScoreKeeper[pn] = NULL;
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m_pSecondaryScoreKeeper[pn] = NULL;
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m_pInventory[pn] = NULL;
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}
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}
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void ScreenGameplay::Init()
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@@ -123,18 +133,6 @@ void ScreenGameplay::Init()
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m_pSoundMusic = NULL;
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m_bPaused = false;
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//need to initialize these before checking for demonstration mode
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//otherwise destructor will try to delete possibly invalid pointers
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FOREACH_PlayerNumber(p)
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{
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m_pLifeMeter[p] = NULL;
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m_pPrimaryScoreDisplay[p] = NULL;
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m_pSecondaryScoreDisplay[p] = NULL;
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m_pPrimaryScoreKeeper[p] = NULL;
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m_pSecondaryScoreKeeper[p] = NULL;
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m_pInventory[p] = NULL ;
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}
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m_pCombinedLifeMeter = NULL;
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if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL )
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