move SetSize to Actor
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@@ -1314,6 +1314,7 @@ public:
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static int zoomto( T* p, lua_State *L ) { p->ZoomTo(FArg(1), FArg(2)); return 0; }
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static int zoomtowidth( T* p, lua_State *L ) { p->ZoomToWidth(FArg(1)); return 0; }
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static int zoomtoheight( T* p, lua_State *L ) { p->ZoomToHeight(FArg(1)); return 0; }
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static int setsize( T* p, lua_State *L ) { p->SetWidth(FArg(1)); p->SetHeight(FArg(2)); return 0; }
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static int basezoomx( T* p, lua_State *L ) { p->SetBaseZoomX(FArg(1)); return 0; }
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static int basezoomy( T* p, lua_State *L ) { p->SetBaseZoomY(FArg(1)); return 0; }
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static int stretchto( T* p, lua_State *L ) { p->StretchTo( RectF(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
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@@ -1442,6 +1443,7 @@ public:
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ADD_METHOD( zoomto );
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ADD_METHOD( zoomtowidth );
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ADD_METHOD( zoomtoheight );
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ADD_METHOD( setsize );
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ADD_METHOD( basezoomx );
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ADD_METHOD( basezoomy );
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ADD_METHOD( stretchto );
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@@ -376,7 +376,6 @@ public:
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static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
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static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int setsize( T* p, lua_State *L ) { p->SetSize( FArg(1), FArg(2) ); return 0; }
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static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
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static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
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static int vanishpoint( T* p, lua_State *L ) { p->SetVanishPoint( FArg(1), FArg(2) ); return 0; }
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@@ -396,7 +395,6 @@ public:
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{
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ADD_METHOD( propagate );
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ADD_METHOD( fov );
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ADD_METHOD( setsize );
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ADD_METHOD( SetUpdateRate );
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ADD_METHOD( SetFOV );
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ADD_METHOD( vanishpoint );
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@@ -54,7 +54,6 @@ public:
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void SetUpdateRate( float fUpdateRate ) { m_fUpdateRate = fUpdateRate; }
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void SetFOV( float fFOV ) { m_fFOV = fFOV; }
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void SetSize( float fX, float fY ) { m_size.x = fX; m_size.y = fY; }
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void SetVanishPoint( float fX, float fY) { m_fVanishX = fX; m_fVanishY = fY; }
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virtual void SetPropagateCommands( bool b );
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