move SetSize to Actor

This commit is contained in:
Glenn Maynard
2005-09-24 06:57:03 +00:00
parent 718cf1787a
commit a3bdc2e5ff
3 changed files with 2 additions and 3 deletions
+2
View File
@@ -1314,6 +1314,7 @@ public:
static int zoomto( T* p, lua_State *L ) { p->ZoomTo(FArg(1), FArg(2)); return 0; }
static int zoomtowidth( T* p, lua_State *L ) { p->ZoomToWidth(FArg(1)); return 0; }
static int zoomtoheight( T* p, lua_State *L ) { p->ZoomToHeight(FArg(1)); return 0; }
static int setsize( T* p, lua_State *L ) { p->SetWidth(FArg(1)); p->SetHeight(FArg(2)); return 0; }
static int basezoomx( T* p, lua_State *L ) { p->SetBaseZoomX(FArg(1)); return 0; }
static int basezoomy( T* p, lua_State *L ) { p->SetBaseZoomY(FArg(1)); return 0; }
static int stretchto( T* p, lua_State *L ) { p->StretchTo( RectF(FArg(1),FArg(2),FArg(3),FArg(4)) ); return 0; }
@@ -1442,6 +1443,7 @@ public:
ADD_METHOD( zoomto );
ADD_METHOD( zoomtowidth );
ADD_METHOD( zoomtoheight );
ADD_METHOD( setsize );
ADD_METHOD( basezoomx );
ADD_METHOD( basezoomy );
ADD_METHOD( stretchto );
-2
View File
@@ -376,7 +376,6 @@ public:
static int propagate( T* p, lua_State *L ) { p->SetPropagateCommands( !!IArg(1) ); return 0; }
static int fov( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
static int setsize( T* p, lua_State *L ) { p->SetSize( FArg(1), FArg(2) ); return 0; }
static int SetUpdateRate( T* p, lua_State *L ) { p->SetUpdateRate( FArg(1) ); return 0; }
static int SetFOV( T* p, lua_State *L ) { p->SetFOV( FArg(1) ); return 0; }
static int vanishpoint( T* p, lua_State *L ) { p->SetVanishPoint( FArg(1), FArg(2) ); return 0; }
@@ -396,7 +395,6 @@ public:
{
ADD_METHOD( propagate );
ADD_METHOD( fov );
ADD_METHOD( setsize );
ADD_METHOD( SetUpdateRate );
ADD_METHOD( SetFOV );
ADD_METHOD( vanishpoint );
-1
View File
@@ -54,7 +54,6 @@ public:
void SetUpdateRate( float fUpdateRate ) { m_fUpdateRate = fUpdateRate; }
void SetFOV( float fFOV ) { m_fFOV = fFOV; }
void SetSize( float fX, float fY ) { m_size.x = fX; m_size.y = fY; }
void SetVanishPoint( float fX, float fY) { m_fVanishX = fX; m_fVanishY = fY; }
virtual void SetPropagateCommands( bool b );