make early judgments broadcast when judgment is triggered
judgments triggered early were not broadcasting the judgment message until their row crossed
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+2
-1
@@ -2759,7 +2759,8 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
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void Player::UpdateJudgedRows()
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{
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const int iEndRow = BeatToNoteRow( m_pPlayerState->m_Position.m_fSongBeat );
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// Look ahead far enough to catch any rows judged early.
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const int iEndRow = BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( m_pPlayerState->m_Position.m_fMusicSeconds + GetMaxStepDistanceSeconds() ) );
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bool bAllJudged = true;
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const bool bSeparately = GAMESTATE->GetCurrentGame()->m_bCountNotesSeparately;
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