make early judgments broadcast when judgment is triggered

judgments triggered early were not broadcasting the judgment message
until their row crossed
This commit is contained in:
sigatrev
2014-04-20 14:27:43 -05:00
parent f1adf16dc5
commit a3b38117b5
+2 -1
View File
@@ -2759,7 +2759,8 @@ void Player::UpdateTapNotesMissedOlderThan( float fMissIfOlderThanSeconds )
void Player::UpdateJudgedRows()
{
const int iEndRow = BeatToNoteRow( m_pPlayerState->m_Position.m_fSongBeat );
// Look ahead far enough to catch any rows judged early.
const int iEndRow = BeatToNoteRow( m_Timing->GetBeatFromElapsedTime( m_pPlayerState->m_Position.m_fMusicSeconds + GetMaxStepDistanceSeconds() ) );
bool bAllJudged = true;
const bool bSeparately = GAMESTATE->GetCurrentGame()->m_bCountNotesSeparately;