remove backdrop position (do it within the backdrop)
add hold judgement position
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@@ -164,6 +164,7 @@ void Player::Load( PlayerNumber pn, NoteData* pNoteData, LifeMeter* pLM, ScoreDi
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{
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m_HoldJudgment[c].SetY( bReverse ? SCREEN_BOTTOM-HOLD_JUDGMENT_Y : SCREEN_TOP+HOLD_JUDGMENT_Y );
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m_HoldJudgment[c].SetX( (float)pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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m_HoldJudgment[c].Command( g_NoteFieldMode[pn].m_HoldJudgmentCmd[c] );
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}
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m_ArrowBackdrop.SetY( bReverse ? SCREEN_BOTTOM-GRAY_ARROWS_Y : SCREEN_TOP+GRAY_ARROWS_Y );
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