bracket style cleanup
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@@ -460,7 +460,9 @@ void BannerCache::CacheBannerInternal( RString BannerPath )
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{
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{
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if( img->fmt.BytesPerPixel != 1 )
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if( img->fmt.BytesPerPixel != 1 )
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RageSurfaceUtils::Palettize( img );
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RageSurfaceUtils::Palettize( img );
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} else {
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}
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else
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{
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/* Dither to the final format. We use A1RGB5, since that's usually supported
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/* Dither to the final format. We use A1RGB5, since that's usually supported
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* natively by both OpenGL and D3D. */
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* natively by both OpenGL and D3D. */
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RageSurface *dst = CreateSurface( img->w, img->h, 16,
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RageSurface *dst = CreateSurface( img->w, img->h, 16,
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