howtoplay and demonstration changes
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@@ -26,7 +26,7 @@ local t = Def.ActorFrame{
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LoadFont("Common normal")..{
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LoadFont("Common normal")..{
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Name="SongTitle";
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Name="SongTitle";
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_TOP+20;zoom,0.5;shadowlength,1);
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_TOP+16;zoom,0.5;shadowlength,1;valign,0);
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BeginCommand=function(self)
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BeginCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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local song = GAMESTATE:GetCurrentSong();
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local text = "";
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local text = "";
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@@ -0,0 +1,6 @@
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return Def.ActorFrame{
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LoadActor("jumpmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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};
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};
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@@ -0,0 +1,6 @@
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return Def.ActorFrame{
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LoadActor("missmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,22.7;linear,0;diffusealpha,0);
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};
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};
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@@ -0,0 +1,6 @@
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return Def.ActorFrame{
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LoadActor("tapmessage") .. {
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InitCommand=cmd(x,SCREEN_CENTER_X+160;y,SCREEN_CENTER_Y+40;diffusealpha,0;);
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ShowCommand=cmd(linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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};
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};
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@@ -46,29 +46,30 @@ return Def.ActorFrame {
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-- messages
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-- messages
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LoadFont("Common Normal") .. {
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LoadFont("Common Normal") .. {
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Text = "How To Play StepMania",
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Text="How To Play StepMania",
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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InitCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;shadowlength,1;strokecolor,Color("Outline"));
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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OnCommand=cmd(diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1;sleep,1.8;linear,0.3;zoom,0.75;x,170;y,60);
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};
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};
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LoadActor("feet") .. {
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LoadActor("feet") .. {
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OnCommand=cmd(zbuffer,1;z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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OnCommand=cmd(z,20;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addx,-SCREEN_WIDTH;sleep,2.4;decelerate,0.3;addx,SCREEN_WIDTH;sleep,2;linear,0.3;zoomy,0);
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};
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};
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LoadActor("tapmessage") .. {
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,6;linear,0;diffusealpha,1;sleep,2;linear,0;diffusealpha,0);
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LoadActor("_message tap")..{
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OnCommand=cmd(sleep,6;queuecommand,"Show");
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};
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};
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LoadActor("tapmessage") .. {
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LoadActor("_message tap")..{
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,9.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,9.7;queuecommand,"Show");
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};
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};
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LoadActor("tapmessage") .. {
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LoadActor("_message tap")..{
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,12.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,12.7;queuecommand,"Show");
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};
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};
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LoadActor("tapmessage") .. {
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LoadActor("_message tap")..{
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,15.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,15.7;queuecommand,"Show");
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};
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};
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LoadActor("jumpmessage") .. {
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LoadActor("_message jump")..{
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,18.7;linear,0;diffusealpha,1;sleep,1.7;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,18.7;queuecommand,"Show");
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};
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};
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LoadActor("missmessage") .. {
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LoadActor("_message miss")..{
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OnCommand=cmd(x,SCREEN_HEIGHT;y,280;diffusealpha,0;sleep,22.7;linear,0;diffusealpha,1;sleep,22.7;linear,0;diffusealpha,0);
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OnCommand=cmd(sleep,22.7;queuecommand,"Show");
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};
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};
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};
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};
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@@ -28,7 +28,7 @@ DoublesPremiumSecondary=Play doubles for one credit!
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[ScreenDemonstration]
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[ScreenDemonstration]
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Demonstration=Demonstration
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Demonstration=Demonstration
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%s - %s [from %s]=%s - %s [from %s]
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%s - %s [from %s]=%s - %s\n[from %s]
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[ScreenQuickSetupOverview]
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[ScreenQuickSetupOverview]
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Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.
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Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.
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