diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 38dd9c5abd..83e412b485 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -569,7 +569,7 @@ void ScreenGameplay::Init() case PLAY_MODE_ENDLESS: this->AddChild( &m_sprCourseSongNumber ); - for( p=0; pIsPlayerEnabled(p) ) { this->AddChild( &m_textCourseSongNumber[p] ); @@ -588,7 +588,7 @@ void ScreenGameplay::Init() // // Player/Song options // - for( p=0; pIsPlayerEnabled(p) ) continue; @@ -620,8 +620,7 @@ void ScreenGameplay::Init() - - for( p=0; pIsPlayerEnabled(p) ) continue; @@ -651,7 +650,7 @@ void ScreenGameplay::Init() this->AddChild( &m_BPMDisplay ); ZERO( m_pInventory ); - for( p=0; pm_PlayMode ) // { @@ -691,7 +690,7 @@ void ScreenGameplay::Init() { case PLAY_MODE_BATTLE: case PLAY_MODE_RAVE: - for( p=0; pGetPathToB(ssprintf("ScreenGameplay win p%d",p+1)) ); this->AddChild( &m_Win[p] ); @@ -773,7 +772,7 @@ ScreenGameplay::~ScreenGameplay() LOG->Trace( "ScreenGameplay::~ScreenGameplay()" ); - for( int p=0; pIsPlayerEnabled(p) ) SongNumber = max( SongNumber, g_CurStageStats.iSongsPlayed[p] ); return SongNumber; @@ -1388,7 +1387,7 @@ void ScreenGameplay::Update( float fDeltaTime ) { case SongOptions::FAIL_ARCADE: case SongOptions::FAIL_END_OF_SONG: - for ( pn=0; pn