diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 323b39fe7f..7a2f1aa058 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -2518,8 +2518,7 @@ static void ChangeArtistTranslit( const CString &sNew ) // End helper functions -static LocalizedString SAVED_AS_SM_AND_DWI ( "ScreenEdit", "Saved as SM and DWI." ); -static LocalizedString SAVED_AS_SM ( "ScreenEdit", "Saved as SM." ); +static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." ); static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" ); static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." ); static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" ); @@ -2632,13 +2631,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns pSong->Save(); SCREENMAN->ZeroNextUpdate(); - // we shouldn't say we're saving a DWI if we're on any game besides - // dance, it just looks tacky and people may be wondering where the - // DWI file is :-) - if ((int)pSteps->m_StepsType <= (int)STEPS_TYPE_DANCE_SOLO) - SCREENMAN->SystemMessage( SAVED_AS_SM_AND_DWI ); - else - SCREENMAN->SystemMessage( SAVED_AS_SM ); + SCREENMAN->SystemMessage( SAVE_SUCCESSFUL ); HandleScreenMessage( SM_Success ); }