[Banner, FadingBanner] Various changes:
* Removed (now unused) All Music banner.
* Fixed swapped ScrollRandom and ScrollRoulette metrics.
* Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
Lua bindings.
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+3
-4
@@ -19,7 +19,6 @@ public:
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* resolution banner, set bLowResToHighRes to true. */
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void Load( RageTextureID ID, bool bLowResToHighRes=false );
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void LoadFromSong( const Song* pSong ); // NULL means no song
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void LoadAllMusic();
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void LoadMode();
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void LoadFromSongGroup( RString sSongGroup );
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void LoadFromCourse( const Course* pCourse );
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@@ -45,11 +44,11 @@ protected:
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void BeforeChange( bool bLowResToHighRes=false );
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static const int NUM_BANNERS = 5;
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Banner m_Banner[NUM_BANNERS];
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Banner m_Banner[NUM_BANNERS];
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int m_iIndexLatest;
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bool m_bMovingFast;
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bool m_bSkipNextBannerUpdate;
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bool m_bMovingFast;
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bool m_bSkipNextBannerUpdate;
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};
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#endif
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