[Banner, FadingBanner] Various changes:

* Removed (now unused) All Music banner.
  * Fixed swapped ScrollRandom and ScrollRoulette metrics.
  * Added GetScrolling(), GetPercentScrolling() and SetScrolling(bool,float)
    Lua bindings.
This commit is contained in:
AJ Kelly
2010-12-26 20:30:06 -06:00
parent b8b20ec80b
commit a36059ecf6
5 changed files with 23 additions and 28 deletions
+3 -4
View File
@@ -19,7 +19,6 @@ public:
* resolution banner, set bLowResToHighRes to true. */
void Load( RageTextureID ID, bool bLowResToHighRes=false );
void LoadFromSong( const Song* pSong ); // NULL means no song
void LoadAllMusic();
void LoadMode();
void LoadFromSongGroup( RString sSongGroup );
void LoadFromCourse( const Course* pCourse );
@@ -45,11 +44,11 @@ protected:
void BeforeChange( bool bLowResToHighRes=false );
static const int NUM_BANNERS = 5;
Banner m_Banner[NUM_BANNERS];
Banner m_Banner[NUM_BANNERS];
int m_iIndexLatest;
bool m_bMovingFast;
bool m_bSkipNextBannerUpdate;
bool m_bMovingFast;
bool m_bSkipNextBannerUpdate;
};
#endif