Re-enable fail pref. Possibly unstable.
Extra eyes would be beneficial here.
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@@ -125,16 +125,15 @@ XToString( CourseSortOrders );
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StringToX( CourseSortOrders );
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LuaXType( CourseSortOrders );
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// XXX: Fix fail bug?
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/* static const char *DefaultFailTypeNames[] = {
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static const char *DefaultFailTypeNames[] = {
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"Immediate",
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"ImmediateContinue",
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"EndOfSong",
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"AtEnd",
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"Off",
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};
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XToString( DefaultFailType );
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StringToX( DefaultFailType );
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LuaXType( DefaultFailType ); */
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LuaXType( DefaultFailType );
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bool g_bAutoRestart = false;
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#ifdef DEBUG
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@@ -191,6 +190,8 @@ PrefsManager::PrefsManager() :
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m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
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m_sDefaultFailType ("DefaultFailType", FAIL_IMMEDIATE),
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m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
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m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
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