Re-enable fail pref. Possibly unstable.

Extra eyes would be beneficial here.
This commit is contained in:
Jason Felds
2011-07-06 22:44:53 -04:00
parent 6bb873c8ce
commit a35aaeb75f
2 changed files with 10 additions and 7 deletions
+5 -4
View File
@@ -125,16 +125,15 @@ XToString( CourseSortOrders );
StringToX( CourseSortOrders );
LuaXType( CourseSortOrders );
// XXX: Fix fail bug?
/* static const char *DefaultFailTypeNames[] = {
static const char *DefaultFailTypeNames[] = {
"Immediate",
"ImmediateContinue",
"EndOfSong",
"AtEnd",
"Off",
};
XToString( DefaultFailType );
StringToX( DefaultFailType );
LuaXType( DefaultFailType ); */
LuaXType( DefaultFailType );
bool g_bAutoRestart = false;
#ifdef DEBUG
@@ -191,6 +190,8 @@ PrefsManager::PrefsManager() :
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_sDefaultFailType ("DefaultFailType", FAIL_IMMEDIATE),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage