[splittiming] Trying to restore #COMBOS.
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@@ -68,12 +68,6 @@ void Actor::SetBGMTime( float fTime, float fBeat, float fTimeNoOffset, float fBe
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g_fCurrentBGMBeatNoOffset = fBeatNoOffset;
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}
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void Actor::SetPlayerBGMBeat( PlayerNumber pn, float fBeat, float fBeatNoOffset )
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{
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g_vfCurrentBGMBeatPlayer[pn] = fBeat;
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g_vfCurrentBGMBeatPlayerNoOffset[pn] = fBeatNoOffset;
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}
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void Actor::SetBGMLight( int iLightNumber, float fCabinetLights )
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{
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ASSERT( iLightNumber < NUM_CabinetLight );
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@@ -681,16 +675,6 @@ void Actor::UpdateInternal( float fDeltaTime )
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m_fEffectDelta = g_fCurrentBGMBeat - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_fCurrentBGMBeat;
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break;
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case CLOCK_BGM_BEAT_PLAYER1:
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m_fEffectDelta = g_vfCurrentBGMBeatPlayer[PLAYER_1] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeatPlayer[PLAYER_1];
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break;
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case CLOCK_BGM_BEAT_PLAYER2:
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m_fEffectDelta = g_vfCurrentBGMBeatPlayer[PLAYER_2] - m_fSecsIntoEffect;
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m_fSecsIntoEffect = g_vfCurrentBGMBeatPlayer[PLAYER_2];
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break;
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case CLOCK_BGM_TIME:
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m_fEffectDelta = g_fCurrentBGMTime - m_fSecsIntoEffect;
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