fix bullet DrawOrder doesn't take effect
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@@ -430,7 +430,6 @@ void OptionRow::InitText()
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FOREACH_PlayerNumber( p )
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for( unsigned c=0; c<m_Underline[p].size(); c++ )
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m_Frame.AddChild( m_Underline[p][c] );
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m_Frame.SortByDrawOrder();
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// This is set in OptionRow::AfterImportOptions, so if we're reused with a different
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// song selected, SHOW_BPM_IN_SPEED_TITLE will show the new BPM.
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@@ -449,6 +448,7 @@ void OptionRow::InitText()
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break;
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}
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m_Frame.SortByDrawOrder();
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this->SortByDrawOrder();
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}
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