allocate GameCommand as needed
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@@ -29,7 +29,6 @@ WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, RString sSectionNa
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m_pCourse = pCourse;
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}
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MusicWheelItem::MusicWheelItem( RString sType ):
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WheelItemBase( sType )
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{
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@@ -254,7 +253,7 @@ void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pWIBD )
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m_sprSectionBar.SetHidden( false );
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break;
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case TYPE_SORT:
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if( pWID->m_Action.m_pm != PlayMode_Invalid )
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if( pWID->m_pAction->m_pm != PlayMode_Invalid )
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m_sprModeBar.SetHidden( false );
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else
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m_sprSortBar.SetHidden( false );
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