show different tap graphic for additional notes created by a transform
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@@ -45,12 +45,14 @@ Actor* MakeModelOrSprite( CString sFile )
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#define DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW NOTESKIN->GetMetricB(pn,name,"DrawHoldHeadForTapsOnSameRow")
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#define TAP_NOTE_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapNoteAnimationLengthInBeats")
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#define TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"TapAdditionAnimationLengthInBeats")
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#define HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldHeadAnimationLengthInBeats")
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#define HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTopCapAnimationLengthInBeats")
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#define HOLD_BODY_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBodyAnimationLengthInBeats")
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#define HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldBottomCapAnimationLengthInBeats")
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#define HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS NOTESKIN->GetMetricF(pn,name,"HoldTailAnimationLengthInBeats")
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#define TAP_NOTE_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
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#define TAP_ADDITION_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"TapNoteAnimationIsVivid")
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#define HOLD_HEAD_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldHeadAnimationIsVivid")
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#define HOLD_TOPCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldTopCapAnimationIsVivid")
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#define HOLD_BODY_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(pn,name,"HoldBodyAnimationIsVivid")
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@@ -73,12 +75,14 @@ Actor* MakeModelOrSprite( CString sFile )
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struct NoteMetricCache_t {
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bool m_bDrawHoldHeadForTapsOnSameRow;
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float m_fTapNoteAnimationLengthInBeats;
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float m_fTapAdditionAnimationLengthInBeats;
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float m_fHoldHeadAnimationLengthInBeats;
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float m_fHoldTopCapAnimationLengthInBeats;
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float m_fHoldBodyAnimationLengthInBeats;
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float m_fHoldBottomCapAnimationLengthInBeats;
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float m_fHoldTailAnimationLengthInBeats;
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bool m_bTapNoteAnimationIsVivid;
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bool m_bTapAdditionAnimationIsVivid;
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bool m_bHoldHeadAnimationIsVivid;
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bool m_bHoldTopCapAnimationIsVivid;
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bool m_bHoldBodyAnimationIsVivid;
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@@ -104,12 +108,14 @@ void NoteMetricCache_t::Load(PlayerNumber pn, const CString &name)
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{
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m_bDrawHoldHeadForTapsOnSameRow = DRAW_HOLD_HEAD_FOR_TAPS_ON_SAME_ROW;
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m_fTapNoteAnimationLengthInBeats = TAP_NOTE_ANIMATION_LENGTH_IN_BEATS;
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m_fTapAdditionAnimationLengthInBeats = TAP_ADDITION_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldHeadAnimationLengthInBeats = HOLD_HEAD_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldTopCapAnimationLengthInBeats = HOLD_TOPCAP_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldBodyAnimationLengthInBeats = HOLD_BODY_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldBottomCapAnimationLengthInBeats = HOLD_BOTTOMCAP_ANIMATION_LENGTH_IN_BEATS;
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m_fHoldTailAnimationLengthInBeats = HOLD_TAIL_ANIMATION_LENGTH_IN_BEATS;
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m_bTapNoteAnimationIsVivid = TAP_NOTE_ANIMATION_IS_VIVID;
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m_bTapAdditionAnimationIsVivid = TAP_ADDITION_ANIMATION_IS_VIVID;
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m_bHoldHeadAnimationIsVivid = HOLD_HEAD_ANIMATION_IS_VIVID;
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m_bHoldTopCapAnimationIsVivid = HOLD_TOPCAP_ANIMATION_IS_VIVID;
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m_bHoldBodyAnimationIsVivid = HOLD_BODY_ANIMATION_IS_VIVID;
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@@ -137,6 +143,8 @@ NoteDisplay::NoteDisplay()
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m_pHoldHeadActive[i] = NULL;
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m_pHoldHeadInactive[i] = NULL;
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}
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m_pTapAddition = NULL;
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cache = new NoteMetricCache_t;
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}
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@@ -148,6 +156,8 @@ NoteDisplay::~NoteDisplay()
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delete m_pHoldHeadActive[i];
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delete m_pHoldHeadInactive[i];
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}
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delete m_pTapAddition;
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delete cache;
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}
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@@ -178,6 +188,8 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn )
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m_pTapNote[0] = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap note") );
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}
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m_pTapAddition = MakeModelOrSprite( NOTESKIN->GetPathTo(pn, Button, "tap addition") );
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if( cache->m_bHoldHeadAnimationIsNoteColor )
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{
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for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
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@@ -288,6 +300,25 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
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return pActorOut;
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}
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Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
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{
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NoteType nt = NoteType(0);
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if( cache->m_bTapNoteAnimationIsNoteColor )
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nt = BeatToNoteType( fNoteBeat );
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if( nt == NOTE_TYPE_INVALID )
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nt = NOTE_TYPE_32ND;
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Actor *pActorOut = m_pTapNote[nt];
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SetActiveFrame(
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fNoteBeat,
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*m_pTapAddition,
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cache->m_fTapAdditionAnimationLengthInBeats,
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cache->m_bTapAdditionAnimationIsVivid,
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false );
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return m_pTapAddition;
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}
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Sprite * NoteDisplay::GetHoldTopCapSprite( float fNoteBeat, bool bActive )
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{
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NoteType nt = NoteType(0);
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@@ -759,7 +790,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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DrawHold( hn, bActive, fLife, fPercentFadeToFail, true );
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}
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void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSameRowAsHoldStart, const float fPercentFadeToFail, const float fLife )
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void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSameRowAsHoldStart, const bool bIsAddition, const float fPercentFadeToFail, const float fLife )
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{
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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@@ -772,19 +803,15 @@ void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bOnSame
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RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
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RageColor glow = RageColor(1,1,1,fGlow);
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Actor* pActor;
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if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
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{
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// draw hold head
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Actor* pActor = NULL;
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if( bIsAddition )
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pActor = GetTapAdditionActor( fBeat );
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else if( bOnSameRowAsHoldStart && cache->m_bDrawHoldHeadForTapsOnSameRow )
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pActor = GetHoldHeadActor( fBeat, false );
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}
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else
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{
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// draw tap
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pActor = GetTapNoteActor( fBeat );
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pActor->SetRotationZ( fRotation );
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}
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pActor->SetRotationZ( fRotation );
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pActor->SetXY( fXPos, fYPos );
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pActor->SetZ( fZPos );
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pActor->SetDiffuse( diffuse );
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