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@@ -36,8 +36,6 @@ void Sample3dObject::Update( float fDeltaTime )
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*/
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*/
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void Sample3dObject::DrawPrimitives()
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void Sample3dObject::DrawPrimitives()
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{
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{
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// DISPLAY->FlushQueue(); /* do this before rendering directly */
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/* If this is a sub-object (3d object within a 3d object), this won't
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/* If this is a sub-object (3d object within a 3d object), this won't
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* actually do anything: */
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* actually do anything: */
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DISPLAY->EnterPerspective(60);
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DISPLAY->EnterPerspective(60);
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