support loading of course edits
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@@ -3038,7 +3038,7 @@ void ScreenEdit::SetupCourseAttacks()
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if( GAMESTATE->m_pCurCourse )
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{
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GAMESTATE->m_pCurCourse->LoadFromCRSFile( GAMESTATE->m_pCurCourse->m_sPath );
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GAMESTATE->m_pCurCourse->RevertFromDisk(); // Remove this and have a separate reload key?
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AttackArray Attacks;
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for( unsigned e = 0; e < GAMESTATE->m_pCurCourse->m_vEntries.size(); ++e )
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